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29.11.2025 17:12
gogolassy (@gogolassy@mastodon.gamedev.place)

for this #screenshotsaturday i'm showing screenshots from my yuri game jam submission, which you can play right here -> gogolassy.itch.io/tale-of-the-

#screenshotsaturday #gamedev #indiedev #godot





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29.11.2025 17:09
post (@post@slrpnk.net)

Zelda in Godot: A Retrospective

slrpnk.net/post/30830019




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29.11.2025 13:55
grau (@grau@mastodon.gamedev.place)

Currently working on the title screen for my upcoming #wordgame "Waddle Words". I like how it turned out so for, what do you think? :)

#gamedev #indiedev #pixelart #godot





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29.11.2025 13:53
coa100 (@coa100@mastodon.social)

It only takes a couple of minutes to add your game to
Games Heaven Website!
Use all promotion options available :)
gamesheaven.wtnet9.site





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29.11.2025 13:45
HexagonNico (@HexagonNico@mastodon.gamedev.place)

You know what? This could be used as a way to generate biomes that is not based on climate parameters.

#gamedev #indiedev #godot #godot4 #godotengine





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29.11.2025 13:37
aceade (@aceade@mastodon.ie)

Are you making stealth games in #Godot ?

I have a line-of-sight system that accounts for lighting, just like in #Thief and #Thief2TheMetalAge . It's available on a pay-what-you-want basis from itch:

aceade90.itch.io/gllos

#gameDev #indieGameDev #stealthGames




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29.11.2025 12:05
TTycho (@TTycho@mastodon.gamedev.place)

Finally got around to finishing the Steam page for Vinyl Desktop:
store.steampowered.com/app/350

#screenshotsaturday #godot #vinyl #technics





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29.11.2025 08:49
abczezeze (@abczezeze@mastodon.gamedev.place)

I didn’t know the best way to structure my game’s credit screen, so I turned to an AI. It recommended simpler categories and highlighted what I could refine. #indiegame #solodev #godot





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29.11.2025 05:56
thememesniper (@thememesniper@wetdry.world)

any1 here use vscode with godot and if so how much better would you say it is over the built in editor

#godot #godotengine




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29.11.2025 02:33
Conz (@Conz@social.tchncs.de)

Testing agentic workflows. Strictly air-gapped on a second PC, such an agentic tool shouldn't run on your personal PC.

Target: Blender & Godot Headless.
Protocol:

Agent scripts geometry via GeoNodes.

Compiles MeshLibs.

Assembles GridMap dungeons in Godot with strict gameplay logic.

Generates SVG for PBR-Maps assets via ASCII. (no StableDiffusion)

Result: It works. The pipe is stable.
It’s weird to watch an LLM navigate bpy and Godot API classes to build a playable level from scratch.
Hate the hype, study the mechanism.
Spooky but fascinating.

#b3d #GodotEngine #FOSS #Godot
(Used an LLM to translate this text)





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29.11.2025 00:23
qaqelol (@qaqelol@toots.niark.nexus)

I made a new demo page for my guide !

Only 3 pages left before i can upload a new version :D

#Godot #GodotEngine #MadeWithGodot #Tweens #Animation





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29.11.2025 00:08
nordern (@nordern@chaos.social)

Day 28

Added a pause menu. Also, controller support is improved and you can now select the terrain resolution in the settings menu, even while the game is running.

Although I still can't open the pause menu with the controller.

edave64.github.io/mayo/

#godot #gamedev




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