too lazy to export sorry!
It's itch creator day, all creators get 100% of the revenue, yay ✨
Get my game Dashpong and my course about juice on sale 👇
https://itch.io/s/168252/black-friday-creator-day-2025

Viernes de desarrollo de juegos y... AFAR.
👉 https://twitch.tv/rafalagoon
Viene Afar al canal, no te lo pierdas.
A además vamos a seguir con el juego FMV de pistoleros. Así que BALAS por partida doble.
#afar #godot #godotengine #hechocongodot #madewithgodot #fmv #viernesdeafar
Just got AI to summarise all my commits as I prep a massive PR of work I've been on/off since SEPTEMBER!
Big oof #gamedev #godot but yeah we are back to progress and shipping mode!!!
It produced a long report but this opening line was a gut punch because yeah it was.

Was looking for cull masks in the #godot compatibility renderer again. This is a serious win for my game design. Found a Github link that it's merged in 4.6. I'm on 4.5.1.
So instead of being sane and waiting (or testing in the 4.6 branch), I've just cherry picked the commit, "vibed" my way through to monkey patch the merge conflicts and compiled the engine. It works. I feel like the world's smartest idiot.
https://github.com/godotengine/godot/pull/107384
Did you miss the chance to grab the Hero Printer and are in dire need of building millions of characters? There is no better time than now to correct that, the Hero Printer is now 50% off! Check it out here: https://tiopalada.itch.io/tiny-rpg-hero-printer
#gamedev #madewithgodot #godot #indiedev #pixelart #pixelated
Making prototypes that don't end up going anywhere is my passion.
Try it here: https://hexagonnico.itch.io/incremental-dungeons
#gamedev #indiedev #indiegame #pixelart #godot #godotengine
Update: I added some new screens like win and pause, credits, a simple hud with player's life, actual time, point and room number. And a base of a room. Changed the tile set.
Missing: New rooms, fix some bugs in combat.
#devlog #indiegamedev #solodev #indiegame #gamedev #pixelart #godot #roguelike
*changes game main scene*
*gets random UID gibberish instead of the actual path*
CUT IT OUT, #GODOT
I don't want your fucking UIDs!! I want PATHS THAT MAKE SENSE! If we move the scene we'll update the path!
and even if you use those by default (which would be okay I guess), I should be able to PUT THE PATH IN and have you SAVE THE PATH and not sneakily replace it with gibberish!!! I should never have to EDIT THE FILE IN VIM to get reasonable behavior!

I've reached 30% unit test coverage on my Godot C# game code. Much more to go, but I know I can get a significant majority of the code covered. So far I've done most of the ability components, my animation and physics state machines, and my behavior tree. What remains is my Actor, Character, Player, and NPC classes, plus all the little one-offs that my players and NPCs and monsters require.
CATHARSIS! #gamedev #gamejam #tasjam2025 #godot #yarnspinner
Galactic Drift by KillGorack
https://europe.pub/post/6933290

Galactic Drift by KillGorack
https://lemmy.world/post/39418931
