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22.04.2026 20:17
boethiah (@boethiah@mastodon.gamedev.place)

Added in z-ordering so the walkable tiles are appear behind obstructive tiles #godot #gamedev #indiedev #programming





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22.04.2026 18:26
irafunesta (@irafunesta@corteximplant.com)

Me and my girlfriend have just made a game , inspired by the Atari 1200.
For anyone that would like to try it's available on itch.io

mtgmisaki.itch.io/monster-esca

#game #gameDev #indie #godot




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22.04.2026 18:18
fahien (@fahien@mastodon.gamedev.place)

I’m looking forward to speaking at GodotCon in Amsterdam this Friday.

I’ll be giving “Integrating Vulkan Ray Tracing in Godot” again — mostly the same talk I presented at Vulkanised in San Diego, but adjusted a bit for a more Godot-focused audience, with less emphasis on low-level Vulkan details.

If you’ll be there, feel free to come say hi.

conference.godotengine.org/202
#Godot #Vulkan #RayTracing




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22.04.2026 18:03
substain (@substain@mastodon.gamedev.place)

Soon...

#godotcon #amsterdam #godot





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22.04.2026 17:56
youen (@youen@mastodon.gamedev.place)

Some progress with my system to instantiate trees to render forests.

Using primitive shapes for debugging (each shape reprensents a different tree LOD)

There is still a bit of work for this to look like a forest 😅

#GameDev #Godot





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22.04.2026 17:41
doomski (@doomski@mastodon.gamedev.place)

⭐ Happy #WishlistWednesday! ⭐

Project Timbre does away with some common 3D Platformer troupes like limited aerial control, a rigid ground pound, and decelerated stops.

It gives players more control to correct for common issues (like depth perception issues), and creates the potential for awesome flow states.

store.steampowered.com/app/408

#gamedev #indiegame #godot





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22.04.2026 14:55
ArmouredWizard (@ArmouredWizard@dice.camp)

Ruby Radiance:
Ironed out most of the issues in Shop.
Thanks to the folk who added ideas. All very useful!
I'm now working on procedurally populating the Shops, by type. (and by "working on", I mean I'm off out for a bit, and will get started when I return home)

#gamedev #rpg #godot #roguelike #godotengine #rougelight #gdscript




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22.04.2026 14:40
boethiah (@boethiah@mastodon.gamedev.place)

A bit easier to see if I use an alpha value #godot #gamedev #isometric





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22.04.2026 14:37
boethiah (@boethiah@mastodon.gamedev.place)

Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric





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22.04.2026 14:32
unfa (@unfa@mastodon.social)

I'm at !
I'm gonna present @liblast 3D art pipeline on Friday and lead a workshop on Saturday.





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22.04.2026 14:06
YoSoyFreeman (@YoSoyFreeman@mastodon.gamedev.place)

RE: mastodon.gamedev.place/@Niwl/1

#Godot #Godotengine #Indiedev




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22.04.2026 13:36
enmark (@enmark@mastodon.social)

Just noticed Forgejo now includes GDShader files in language stats bar. Cool.





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