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21.02.2026 21:49
Xanatos (@Xanatos@mastodon.gamedev.place)

Okay my Godot knowledge is not enough to find a fix for my current issue.

If I start a game of Samory there should be a loading screen, but it never appears throwing you into the game directly after some seconds. This is due to some methods blocking the main thread for a long time instead of working in the background.

I have no clue how I could solve that, I tried to thread the heavy work but that's not working as planned.

github.com/D-Generation-S/Samo

#HelpWanted #Samory #Godot #GameDev




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21.02.2026 21:14
binbun3d (@binbun3d@mastodon.social)

Effect created in my VFX Editor imported directly to godot. Genuinely amazed at how simple it was to implement. Almost as simple as creating a new PackedScene and calling pack() on it.





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21.02.2026 20:45
Craigp (@Craigp@mastodon.social)

Dammit, 's auto-Blender handling not only includes disabled/invisible objects, it includes objects that only exist as part of a binary operation.





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21.02.2026 18:29
gertkeno (@gertkeno@mastodon.gamedev.place)

Quite a while ago I saw someone joke about Scratch blocks for assembly being cursed; it has haunted me since and I think I'm going to add it to my adventure game about RiscV programming.

#ScreenshotSaturday #godot #indiedev #gamedev #riscv





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21.02.2026 18:24
Aut (@Aut@hachyderm.io)

So for my little project I decided that when parsing the messages from a Sentry (or other GDL 90 device) it would be a lot easier to go piece by piece with unit tests... so enter GUT (Godot Unit Test). Now I can write tests with sample payloads and verify the results easy. I cannot overstate how much I love writing tests for this kind of thing to ensure functionality.

Now I can add things little by little and prevent breaking everything.

#godot #avgeek #unittest





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21.02.2026 17:46
rouli (@rouli@mastodon.gamedev.place)

Completely reworked movement!

You can now brake while in dash mode by holding the stick backwards. If you jump while braking, you'll perform a slick "brake jump" which allows you to dodge attacks.

Pushing your stick forwards again during the jump lets you recover your speed at landing. #Godot





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21.02.2026 17:32
cd0 (@cd0@mastodon.social)

If you define a light() function in a shader you will disable all godot's built-in lighting, which can be really frustrating if you are trying to add or modulate lighting (not replace it). There is a shader include you can use which duplicates *most* (but not all) of godot's built-in lighting calculations, which you can call and then add to.
godotshaders.com/shader/standa




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21.02.2026 16:46
mcgillij (@mcgillij@fosstodon.org)

Work in progress galaxy map / system map #screenshotsaturday #godot #gamedev





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21.02.2026 16:43
binbun3d (@binbun3d@mastodon.social)

Added these menus to my VFX Editor. They don't do anything yet I just added them because every other program has them hah.

I like GEffects or even Gefex as the name. Let me know if they're cool and more importantly if they have some connotations I don't know about





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21.02.2026 16:38
elsif (@elsif@mastodon.gamedev.place)

added little animations to my library scenes to try to make them feel more alive #screenshotsaturday #pixelart #gamedev #godot

store.steampowered.com/app/351





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21.02.2026 16:28
fontes (@fontes@mastodon.gamedev.place)

Messin' a bit more with controlling that dummy. Added a bit of a lean when turning, and been playing a bit with inverse kinematics. Those'll be useful to keep them hands on that steering wheel innit. #gamedev #indiedev #godot #godotengine





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21.02.2026 14:36
storm_ex (@storm_ex@mastodon.social)

Hurray! Finally, released my simple on all desirable platforms: , , .

App store link: apps.apple.com/us/app/food-cat

Other links you can find on my storm-ex.itch.io/




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