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25.02.2026 13:15
fediverse (@fediverse@app.wafrn.net)

Does anyone know any "loading screen" examples that can handle sub-resources?

I wrote an editor plugin that recursively iterates over all children of a scene and saves Material paths (e.g. "res://materials/mat_tv_screen.tres") into a file to load them during an in-game loading screen, but it can't load sub-resources (e.g. "res://scenes/endless.tscn::ShaderMaterial_q6o4g") - loading such a path just fails. And I have no idea how to solve that.

I thought about using SceneState, which "maintains a list of resources, nodes, […]", but it doesn't have any of the resource-related functions exposed.


#godot #godot-engine #gamedev


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25.02.2026 08:30
sainguinpixels (@sainguinpixels@mastodon.social)

Working on wander/chase/attack states for NPCs in Farther Stars.

Took a lot of tutorials to get something this complex (for me) coded.

Hoping its gonna pay off when its all put together.





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25.02.2026 06:14
sgt_mittens (@sgt_mittens@mastodon.gamedev.place)

Spent a lot of time modelling and texturing for the past while to finish up the tram and tram station assets as they're pretty important for getting from level to level...

Here's an early peek of the tram sequence taking you from the Kittiez Commune (Hub Level) to a proc gen station level with some friends.

The tram + kitty movement syncing is a little borked, but I'm working on it... maths is hard... 🐈

#gamedev #godot #kitty #indiedev #gaming





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25.02.2026 04:21
beeoproblem (@beeoproblem@mastodon.gamedev.place)

Minor Godot gripe: It would be nice if I could make references to a Scene's internal Nodes via the inspector without needing to turn on Editable Children temporarily

#gamedev #godot




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25.02.2026 04:17
maxvolume (@maxvolume@mastodon.social)

Today I added some telemetry to collect detailed run stats - damage dealt/received, health, xp, upgrades taken, etc.

Also added a simple visualisation to show me some charts at the end of each run.

I guess this is almost turning into a real game now.





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25.02.2026 00:49
ConditionalCoder (@ConditionalCoder@mastodon.gamedev.place)

If I add the `await` keyword to a function (in order to wait for a tween to finish), I then need to also add the `await` keyword to anywhere that function is called, right?

If so, do I then need to add the `await` keyword to anywhere _those_ functions are called as well? How far up the function tree does this go?

#Godot #GDScript #Godot4 #GameDev #Programming




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25.02.2026 00:29
post (@post@lemmy.world)

Cat-Lips/GodotSharp.SourceGenerators: C# source generators for the Godot Game Engine

lemmy.world/post/43541956




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24.02.2026 23:01
liblast (@liblast@mastodon.gamedev.place)

Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!

libregraphicsmeeting.org/2026/

- unfa

#Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D





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24.02.2026 22:52
Xanatos (@Xanatos@mastodon.gamedev.place)

RE: loops.video/v/e3dj1kf80O

I did want to extend on the screen idea, therefor I did try if I can rotate or change the screen angle without any issues.

I also did rewrite my interaction system to be more flexible. Maybe I should use those monitors to create a simple short "escape room" style game using those monitors for puzzles ...

#Godot #Godot4 #GodotExperiments #GameDev #GameDevelopment




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24.02.2026 22:48
v (@v@loops.video)

I did extend on the screen idea to test if I can change the angle and rotation of it. Seems to be working fine.

#Godot #Godot4 #GameDevelopment #NoSound





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24.02.2026 19:29
Htbaa (@Htbaa@fosstodon.org)

Homebrew tools for my #Sony #PSP and #PS2 (#PlayStation). Access to stuff like that has been long gone for me. So I like this hobby PC to be dedicated to that kind of stuff. At one point I doubt I'll even keep it connected to the internet 🙂.

But might also want to look into some #GameDev again by exploring #Godot and playing around again with #DIVGamesStudio. Heck, might even run #BlitzMax on it if that still works? Who knows.

I'm sure the function list will grow. Some DVD ripping again?




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24.02.2026 19:16
omegansDomain (@omegansDomain@mastodon.social)

Meantime in Dumbhead Knight!
Warlocks' minion are attacking players!

For healing better take chicken from fridge in kitchen!





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