The third level of Mops & Mobs isn't finished yet but already looks so great, thanks to our level designer @Norrimo
https://www.youtube.com/watch?v=cmNgHlk2Q70
#screenshotsaturday #dungeoncrawler #gamedev #indiedev #adventuregame #godot #madewithgodot
#godot #android #gamedev
on 4.4, updating my game today, google play asks me to support 16kb page size
heres the solution that worked for me
- go to android/build
- find config.gradle
- change ndkVersion to "28.1.13356709"
- rebuild
source:
https://forum.godotengine.org/t/godot-and-google-play-policy-warning-about-16-kb-memory-page-size/120934
github.com/godotengine/godot/pull/106358/changes
the game is play.google.com/store/apps/details?id=org.godotengine.theinktrepid
So, in Godot, whats the difference in using static func or instancing a class and using a function that way? Just started using static func much more, since it feels much cleaner. #godot
The SpinBox-Control that you can use for integer and float value editing has a function that lets you set the step like "0.1". When you use the mouse-wheel it increases or decreases by the step.
So you would expect 1.0 -> 1.1, 1.2 etc.
But the real values are something like 1.0 -> 1.100002322, 1.2000005432 etc.
Custom rounding function to the rescue:
func round_to_decimal(num:float, digit:int) -> float:
return round(num * pow(10.0, digit)) / pow(10.0, digit)
Hey, wanna see something cool?
I've been working on a virtual tabletop prototype in #GodotEngine, and currently I'm stumbling my way through how I want lighting to work. I came up with a pretty simple but effective light source UI that allows you to quickly place lights and adjust radius and color in one go.
There will be more fiddly adjustment options, but I like how quick this setup is.
I like UI design.
Proposal: Bake VoxelGI nodes on a sub-thread
https://vger.social/post/35803409
Proposal: Bake VoxelGI nodes on a sub-thread
https://vger.social/post/35803407
Been working through a book on Godot called Godot 4 Development Projects. Managed to finish off the first part of game one (Coin Dash!).
#Godot #CoinDash #Godot4DevelopmentProjects #packt

Today I worked on an in-app property inspector. It uses an object derived from Resource as the source of the inspection.
It currently supports string, folder and file selection.
Property changes are being synced between the UI and object.
Todo: add export-categories as sections, int, float, vectors, arrays and sub-resources
Working on Godot Object Compiler, a UHT-esque code generator for C++ GDExtensions
https://github.com/LucaTuerk/godot-object-compiler

UI woes and Data Structure confuzzles are seriously frustrating me.
This makes me upset.
This puts me in a downward spiral of demotivation.
Trying hard to break out, but it's not easy.
I've made some progress, but keep hitting problems.
How do folk keep going? Any advices for keeping my sanity?
#gamedev #godot #gdscript #godotengine #ttrpg #rpg #BladesInTheDark
Changed early ressource gathering clicks are now split (left = souls, right = bodies) with X/Y shortcuts, plus a Settings toggle for smart routing. Added buy modes (1x/10x/100x/MAX) in the Building panel and a hold-Alt shortcut overlay. #indiedev #gamedev #idlegame #incrementalgame #godot