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27.02.2026 12:02
ratking (@ratking@mstdn.io)

The third level of Mops & Mobs isn't finished yet but already looks so great, thanks to our level designer @Norrimo

youtube.com/watch?v=cmNgHlk2Q70

#screenshotsaturday #dungeoncrawler #gamedev #indiedev #adventuregame #godot #madewithgodot




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27.02.2026 11:16
CIOSAI_tw (@CIOSAI_tw@mastodon.gamedev.place)

#godot #android #gamedev
on 4.4, updating my game today, google play asks me to support 16kb page size
heres the solution that worked for me
- go to android/build
- find config.gradle
- change ndkVersion to "28.1.13356709"
- rebuild

source:
forum.godotengine.org/t/godot-
github.com/godotengine/godot/pull/106358/changes

the game is play.google.com/store/apps/details?id=org.godotengine.theinktrepid




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27.02.2026 10:36
LePertti (@LePertti@mastodon.gamedev.place)

So, in Godot, whats the difference in using static func or instancing a class and using a function that way? Just started using static func much more, since it feels much cleaner. #godot




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27.02.2026 09:10
themipper (@themipper@mastodon.social)

The SpinBox-Control that you can use for integer and float value editing has a function that lets you set the step like "0.1". When you use the mouse-wheel it increases or decreases by the step.

So you would expect 1.0 -> 1.1, 1.2 etc.
But the real values are something like 1.0 -> 1.100002322, 1.2000005432 etc.

Custom rounding function to the rescue:

func round_to_decimal(num:float, digit:int) -> float:
return round(num * pow(10.0, digit)) / pow(10.0, digit)




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27.02.2026 02:28
Legit_Spaghetti (@Legit_Spaghetti@mastodo.neoliber.al)

Hey, wanna see something cool?

I've been working on a virtual tabletop prototype in #GodotEngine, and currently I'm stumbling my way through how I want lighting to work. I came up with a pretty simple but effective light source UI that allows you to quickly place lights and adjust radius and color in one go.

There will be more fiddly adjustment options, but I like how quick this setup is.

I like UI design.

#Godot #GameDev





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27.02.2026 01:51
post (@post@vger.social)

Proposal: Bake VoxelGI nodes on a sub-thread

vger.social/post/35803409




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27.02.2026 01:50
post (@post@vger.social)

Proposal: Bake VoxelGI nodes on a sub-thread

vger.social/post/35803407




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27.02.2026 00:43
hurt138 (@hurt138@mastodon.social)

Been working through a book on Godot called Godot 4 Development Projects. Managed to finish off the first part of game one (Coin Dash!).





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27.02.2026 00:28
themipper (@themipper@mastodon.social)

Today I worked on an in-app property inspector. It uses an object derived from Resource as the source of the inspection.

It currently supports string, folder and file selection.

Property changes are being synced between the UI and object.

Todo: add export-categories as sections, int, float, vectors, arrays and sub-resources





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27.02.2026 00:13
lakeketa (@lakeketa@mastodon.social)

Working on Godot Object Compiler, a UHT-esque code generator for C++ GDExtensions :welp:

github.com/LucaTuerk/godot-obj





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26.02.2026 22:11
ArmouredWizard (@ArmouredWizard@dice.camp)

UI woes and Data Structure confuzzles are seriously frustrating me.
This makes me upset.
This puts me in a downward spiral of demotivation.
Trying hard to break out, but it's not easy.
I've made some progress, but keep hitting problems.

How do folk keep going? Any advices for keeping my sanity?

#gamedev #godot #gdscript #godotengine #ttrpg #rpg #BladesInTheDark




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26.02.2026 21:06
51GL (@51GL@mastodon.social)

Changed early ressource gathering clicks are now split (left = souls, right = bodies) with X/Y shortcuts, plus a Settings toggle for smart routing. Added buy modes (1x/10x/100x/MAX) in the Building panel and a hold-Alt shortcut overlay.

51.gl/2026/02/26/manual-click-




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