Rainbow rolling snowball tube!

Hawk Hill Manor
Basic price structure in place for import/export.
Prices are based on how "advanced" the Goods are.
Import cost 2x Export.
I'm thinking about how prices may change as the game progresses.
Also some goods may not be available.
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Tell me you're a game dev without telling me you're a game dev
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Hawk Hill Manor
Goods to Resources refactor finalised.
Need to sort something out for multiple food-types.
Next: re-set building costs, and set Goods prices
If you're interested in how I did any of this, or have any advice on how to do it better, please do be saying!
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It hope to release the game before the end of August 🥵
And it will be called FUCK AI, I thought of other titles, but I think the simpler is the best 😋
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Working on rooms again now that I'm making the interior in blender. I live for automatic doors.
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Hawk Hill Manor
Dictionary Error cleared.
Now I just have the ever-present NavMesh errors. :(
Are you working on a 3D stealth game with Godot? Are you trying to find a way to account for light levels?
I have the tool for you: https://aceade90.itch.io/gllos
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If you find rice wine during a run, you can give it to a shrine visitor in exchange for a gift! Turns out people will help you when you're nice to them!
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Last week I worked on moving and characters switching screen sides.
This week I've made the camera pan to recenter the characters when they're on the same side of the stage so that both can quickly get back to a defensive position.
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Connecting all the pieces. Nothing looks good yet, but I think UI work will eventually make it not suck. All the circuitry is in place now...
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grrr
I've converted all my Goods from String to Resource, and now all seems to work, but I'm getting an error in my Debugger
" ERROR: Cannot assign contents of "Dictionary[String, int]" to "Dictionary[Object, int]".
"
I cannot see where the error is. No file/line no is given.
I've tried trawling all through my code, to no avail.
Any tips?
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