Hawk Hill Manor
I appear to have stumbled upon a way to change Recipes.
I can display the Dialog, choose a recipe, and set it to the Building/Worker
Now to figure how to filter the recipes.
I think I need to organise them either in Folders, or with Tags (flags?) of what building they are for, and then I need to load them in and filter by building type...
Wish me luck!

PL Entities and world state replication! Liblast [Framework] development update (2025-08-09)
https://video.hardlimit.com/w/bZsQCLyZTQiqwuuJaWrSUG
#gemstone #godot #blender3d #texture

Hawk Hill Manor
Trying to changing manufacturers' recipes e.g. Blacksmith making different Tools, and Baker cooking different foods
So far, I have a UI, but can't fill menu (also need to filter it so baker doesn't smelt iron!). Popup doesn't block Mouse (raycast) so clicks go all over. Spaghetti code for switching sections on/off
Trying to research, but "dialog" brings up speech-systems for NPCs. Some of which is useful, but hard to see how it helps my situation...

Forgot to #HashTag this yesterday...
0.1.beta of a track layout program for my WIP "it's all #Loops" #Train #Roguelite prototype... it's #2D (or rather a flat arrangement in a #3D world) at the moment but I may add some #Bridges and #Tunnels at a later stage for #Topological complexity and some inclines and maybe even embankments/cuttings for a more interesting terrain...
#GameDev #Geometry #Godot #JoiningRectangularLoopsIsHarderThanYouThink

#godot tip of the day
If you need an object to process but don't want it to be a node you can hook into the engine signal like so `Engine.get_main_loop().process_frame.connect(_process)`
[WIP] While I'm working on the next update, I'm also having fun expanding the grid for the future contents... 👀
#indiedev #indiegame #gamedev #solodev #godot #wholesomegame #puzzlegame

Some screenshots of the last (and hardest) level in my game for #ScreenshotSaturday !
uFactory has officially left Early Access and is now available on Steam for #Windows and native #Linux!
Proudly made with #Godot and other #FOSS software!
https://store.steampowered.com/app/923710/uFactory/
#GameDev #IndieDev #Indie #Games #VideoGames #Automation #Screenshot

Same character controller, but when the ledge grab had a bug.
#funny #glitch #bug #gamedev #godot
So I think that I learned enough about #Godot and my project that I might be ready to end prototyping and start actual development. Two problems:
1. I should probably implement not just an editor plugin, but also a server, which means engine module—and I'm still learning C++! Not to mention that learning resources (and docs!) for the engine API and module development are relatively sparse.
2. It's a pretty big project and I'm going to need to project manage this, and frankly I'm better at working with PMs than being one, especially for myself. What I'm not so good at is long-term work without any structure.
Nu nu, wish me luck.
Making a character controller in godot.
For now I have: walking, running, jumping, wall jump, ledge grab and a camera dark souls 3 style where if you move the character left or right the camera spins to focus you, allowing you to use only the directional controllers to move around.
Quite useful for gamepad and touch controller.
#godot #CharacterController #gamedev
Sorry everyone, I'm live again.
Doing more #godot shader stuff. Hoping to actually have something functional this time around. Wish me luck