Made some progress with procedural vehicle damage deformation in Godot...
Not going for a super realistic effect here, just some satisfying visual feedback for crashing the car :)
I'm rendering collision in this example to show how the vehicle's collision mesh also changes when the chassis is deformed. This is relatively performant with low-poly meshes, but never do this with detailed high poly stuff! :D
#GameDev #Godot #Debugging
You can now buy and sell parts to this used parts salesman. He's very trustworthy.

The demo for Cloud Keeper: Shrine of Dal is out!
Summon cloud companions to fight monster waves in a Korean folklore inspired land! ☁️
Play the demo and wishlist on Steam!
https://store.steampowered.com/app/3793880/Cloud_Keeper_Shrine_of_Dal_Demo/
#bulletheaven #roguelike #indiedev #indiegame #gamedev #godot
I started to make battle system for Moonerdia. Btw now this game is action-rpg. So what do you think about it? #gamedev #indiedev #indiegame #snes #godot
Working on the shops. I figured rather than a distinct buy/sell screen, I could simply have both at once.

Ok, so I'm driving myself nuts not having a project to work on anymore. My Traveller RPG mapping tool is more or less done, the 2D platformer I was working on just isn't sticking (I just don't care much for platforming games). So, I'm going to go back to #Blender to keep learning that and maybe I'll try making a simple 3D video game with #godot
Anyone have any suggestions or inspiration seeds for me? I need some ideas on things to make in blender. My big goal is a character model at some point
Making game-ready assets isn’t just about looks—performance matters.
Here’s how I balance polycount, style, and engine export:
for main objects that need details I keep it under 2k polygons
for side models, as low as possible up to 500 vertices
#blender #godot #lowpoly #gameassets

Need to know how an item is made or what is it used for? You can bring up the manual at any time.
I guess it won't be enough to replace a step-by-step tutorial, since that would require... ugh... reading...
#gamedev #indiedev #indiegame #godot #godotengine #godot4 #pixelart #lowpoly #godot3d
I blocked out Scrap Alley, but I think it might be better as just a menu. For now, I think I'll leave it as a menu...

Today I release my first nuget package! it's a Log library I've been using on some internal projects for a while, but now open sourced under the MIT license hihihih <3 it's for the Godot Game Engine, written in C#
#godot #nuget #csharp #dotnet #godotengine
https://www.nuget.org/packages/aragubas.taiyou.simplelog/
So, which #gamedev and #godot talks make you the most excited for #GodotFest? Let us know!

Augh, I found it. There's directional shadow settings in the directional light itself, and for some reason they literally defaulted to 1m max distance? They normally default to 100m, but not for ones added via the "create sky light" option, maybe?
