This Week in Game Engines #27! https://enginesdatabase.com/blog/this-week-in-game-engines-27/
This week we have Godot new UI theme for 4.6, retrogaming from USENET era to Master System, making a Voxel engine in a weekend, and much more!

Tinkering with an incremental/clicker concept. Not sure it will go anywhere but I wanted to make something that wouldnât send me down a graphics rabbit hole.
Call it an exercise.
Content warning:youtube video with flashing images
https://youtu.be/izx5Q9CJGLg
#labrys
#godot
I've finally passed moderation on Yandex Games! Link to the game "Ryadoslav" https://yandex.ru/games/app/474788
Please share your feedback and comments about the game.
#IndieGame #GameDev #SoloDev #IndieDev #IndieGameDev #Godot #godotengine #WIP #match3 #RPG #Autobattler #PixelArt
Please, if everything is fine, add this pull request. We need proxy authentication support!
https://github.com/godotengine/godot/pull/101358
Slowly getting there đž
#MadeWithGodot #Tween #WIP #Godot #Animation #Cute #2D #UI #Frog
@fuchsiii Yeah, so definitely not in the cards for many #IndieDevs that use @godot / @godotengine / #GodotEngine to begin with.
OFC there's @defold / #defold as well but this will definitely make it easier for #IndieDevelopers and #freelance #Animators to #collab and get quite good animations done well.
https://www.youtube.com/watch?v=iNDRre6q98g
I want to share my little project I'm working on with #godot and #rustlang
I got some really basic mechanics implemented to select units and command them to move, no collision checks yet though and they walk with their idle animation đ
Special shout out to @VEXED for the asset pack Mini Medieval I'm using, it's so much fun to build a map with the assets and the Tile Map editor in Godot, it would take ages to program a level editor first
Another AI fail. #godot #godotengine

Day 11
I figured it out! The terrain mesh, being a 3D object, treated its center as 0,0. The height map for the collision, being an image, treated one of its corners as 0,0. So that's where the disagreement lay.
They still don't match 100%, but it's progress. I suspect it might be a better idea to generate the height map first, than generate the mesh from that...
For now, I'll have to build a system that creates new chunks of land where the player goes.
Teamwork! Now you can knock enemies around to make more tactical use of your PCs' abilities.
Also potentially: into environmental hazards, lingering damage areas, off ledges, each other, etc.
#gamedev #godot #godotengine #rpg
Crec que ja puc donar per acabada el passeig pel vaixell. He fet una sÚrie de nodes per poder configurar els punts molt fà cilment, aixà com les animacions de traspà s. També he fet un node que és una Area3D que funciona com un botó, que gestiona també el highlight.
I think the movement on the ship is finished. I created nodes to configure the anchor points and the transitions. I also created an Area3D button that manages the highlighting of the meshes.
#Paraploimos #Godot #GodotEngine