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12.11.2025 06:40
henriquelalves (@henriquelalves@mastodon.gamedev.place)

This Week in Game Engines #27! enginesdatabase.com/blog/this-

This week we have Godot new UI theme for 4.6, retrogaming from USENET era to Master System, making a Voxel engine in a weekend, and much more!

#gamedev #godot #unrealengine





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12.11.2025 06:24
weston (@weston@techhub.social)

Tinkering with an incremental/clicker concept. Not sure it will go anywhere but I wanted to make something that wouldn’t send me down a graphics rabbit hole.

Call it an exercise.

#gamedev #godot





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12.11.2025 04:06
kyra (@kyra@awoo.space)

Content warning:youtube video with flashing images


youtu.be/izx5Q9CJGLg
#labrys
#godot




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12.11.2025 03:27
ocombat_dices_team (@ocombat_dices_team@mastodon.gamedev.place)

I've finally passed moderation on Yandex Games! Link to the game "Ryadoslav" yandex.ru/games/app/474788
Please share your feedback and comments about the game.

#IndieGame #GameDev #SoloDev #IndieDev #IndieGameDev #Godot #godotengine #WIP #match3 #RPG #Autobattler #PixelArt




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12.11.2025 01:39
DearFox (@DearFox@meow.social)

Please, if everything is fine, add this pull request. We need proxy authentication support!

#godot
@godotengine

github.com/godotengine/godot/p




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11.11.2025 23:44
qaqelol (@qaqelol@toots.niark.nexus)

Slowly getting there 🐾

#MadeWithGodot #Tween #WIP #Godot #Animation #Cute #2D #UI #Frog





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11.11.2025 23:14
kkarhan (@kkarhan@infosec.space)

@fuchsiii Yeah, so definitely not in the cards for many #IndieDevs that use @godot / @godotengine / #GodotEngine to begin with.

OFC there's @defold / #defold as well but this will definitely make it easier for #IndieDevelopers and #freelance #Animators to #collab and get quite good animations done well.

youtube.com/watch?v=iNDRre6q98g




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11.11.2025 23:07
holloway (@holloway@mastodon.art)

I want to share my little project I'm working on with #godot and #rustlang
I got some really basic mechanics implemented to select units and command them to move, no collision checks yet though and they walk with their idle animation 😅 Special shout out to @VEXED for the asset pack Mini Medieval I'm using, it's so much fun to build a map with the assets and the Tile Map editor in Godot, it would take ages to program a level editor first





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11.11.2025 21:51
stephensmith (@stephensmith@mastodon.gamedev.place)

Another AI fail. #godot #godotengine





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11.11.2025 21:27
nordern (@nordern@chaos.social)

Day 11

I figured it out! The terrain mesh, being a 3D object, treated its center as 0,0. The height map for the collision, being an image, treated one of its corners as 0,0. So that's where the disagreement lay.

They still don't match 100%, but it's progress. I suspect it might be a better idea to generate the height map first, than generate the mesh from that...

For now, I'll have to build a system that creates new chunks of land where the player goes.

#godot #gamedev





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11.11.2025 21:21
snoozingrat (@snoozingrat@mastodon.gamedev.place)

Teamwork! Now you can knock enemies around to make more tactical use of your PCs' abilities.

Also potentially: into environmental hazards, lingering damage areas, off ledges, each other, etc.

#gamedev #godot #godotengine #rpg





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11.11.2025 20:47
patatabravajocs (@patatabravajocs@mastodon.gamedev.place)

Crec que ja puc donar per acabada el passeig pel vaixell. He fet una sÚrie de nodes per poder configurar els punts molt fàcilment, així com les animacions de traspàs. També he fet un node que és una Area3D que funciona com un botó, que gestiona també el highlight.

I think the movement on the ship is finished. I created nodes to configure the anchor points and the transitions. I also created an Area3D button that manages the highlighting of the meshes.

#Paraploimos #Godot #GodotEngine





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