godot

Back Open Paginator
10.11.2025 12:38
gruni (@gruni@mastodon.gamedev.place)

Münchner Dom / Frauenplatz.

#Munich #Godot #GodotEngine #GodotFest @godotengine @GodotFest





Show Original Post


10.11.2025 11:56
topaz (@topaz@masto.brightfur.net)

I'm messing with #godot GDExtension and sheeeeeeeesh the boilerplate... it's so bad and I understand like 5% of it

probably more of a C++ problem than a Godot problem though




Show Original Post


10.11.2025 11:54
gamingonlinux (@gamingonlinux@mastodon.social)

The Godot Engine 2025 showreel is out gamingonlinux.com/2025/11/the-




Show Original Post


10.11.2025 11:54
r (@r@fed.brid.gy)

The Godot Engine 2025 showreel is out #Godot #GodotEngine #Gaming #OpenSource #GameDev

The Godot Engine 2025 showreel...




Show Original Post


10.11.2025 09:47
gruni (@gruni@mastodon.gamedev.place)

Hello Munich. :)

#godotfest @GodotFest #godot #godotengine @godotengine #soon #tomorrow #munich #gamedev





Show Original Post


10.11.2025 09:39
bitbraindev (@bitbraindev@mastodon.gamedev.place)

For safety reasons, the pickaxe is made of plastic + air. 😅

You will be able to forge an actual one yourself made from metal in my game this week! #cave #godot




Show Original Post


10.11.2025 08:59
jame_581 (@jame_581@mastodon.gamedev.place)

Chivalric Quest: Goblin combat is raw and unpolished, but the speed and chaos are starting to show.

#godot #gamedev #indiedev





Show Original Post


10.11.2025 07:08
Fencer (@Fencer@mastodonczech.cz)

Hi everyone! Let’s take a short break from post-processing effects. In this tutorial, I’ll be creating a dynamic ornament that at one stage resembles a magical portal and at another something like a fiery eye. Essentially, it’s another demonstration of how we can use iterations and simple functions to achieve quite interesting transformations that can be further configured and combined in new ways. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=yRA3DSgV7lw




Show Original Post


10.11.2025 07:07
post (@post@programming.dev)

Godot 4: Fiery ornament shader (tutorial)

programming.dev/post/40510809




Show Original Post


10.11.2025 05:57
post (@post@aussie.zone)

Learning resources recommendation for an artist?

aussie.zone/post/26564693




Show Original Post


10.11.2025 04:24
DoodleDonut (@DoodleDonut@equestria.social)

Doing some basic setup with a GridMap and AStar3D. I haven't used either of those nodes for a while, but I did have a prototype quite a while back that I remember doing, so I replicated it again.

I could have went and found the code, but it wasn't too hard to get going from scratch. Basically to create the AStar3D points, it sends a bunch of raycasts down onto the gridmap in regular, tile-sized intervals. If it hits something, that becomes a point.

Then once all the points are defined, I do something similar for every point, casting a ray to all of its orthogonal neighbors, creating connections if it hits something and is also within a certain height range (so the bottom and top of a cliff aren't connected, for instance).

Technically I could do this for any kind of world, not just a tile-based one...might consider trying that just to see how it looks, but it would probably be weird.

Using DebugDraw3D to draw the connections.

#godot #gamedev #indiedev





Show Original Post


10.11.2025 04:05
beeoproblem (@beeoproblem@mastodon.gamedev.place)

LIVE! It's a combo stream for your viewing pleasure.

In Robot Shooter I try to add a basic tutorial and a bunch of missing stuff needed for it to actually work.

It's also TOOLSday on Sunday. Can I fix up the last bugs in my GDScript version of QuickAtlas? Hopefully.

twitch.tv/BeeOProblem

#livestream #gamedev #godot #live




Show Original Post


1 ...301 302 303 304 305 306 307 308 309 310 311 ...498
UP