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11.11.2025 02:46
DoodleDonut (@DoodleDonut@equestria.social)

Did the battle state machine again and implemented a base "Action" class that handles all the complicated logic for a given action (moving is also an action, as far as the logic cares).

No team or turn management yet, but that won't be hard to implement. Once that's done, the next step is probably adding some basic AI control, but I might worry about that later as the specifics will heavily depend on how the game's strategy actually takes shape...which will not happen for a long time.

#godot #gamedev #indiedev





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11.11.2025 01:21
heavyliftingindustries (@heavyliftingindustries@mastodon.social)

Looking at a couple add-ons to get me moving on my next project. I think Loggie (logging), gut (unit testing), and Auto Export Version (automated build versions) are going to be the pieces I pick up this time around.

The mobile game was written in C#, but I'm going to approach this one with GDScript. I can't think of a good reason that I _need_ C# for this project.




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11.11.2025 00:51
esklarski (@esklarski@peoplemaking.games)

I hate game jamming, but I love game jamming 😎

#gamedev #gamejam #godot #shroomjam2025





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11.11.2025 00:43
godotsteam (@godotsteam@mastodon.gamedev.place)

Don't get left behind in day #367 of #Godot games using #GodotSteam! Today is Stranded in Starlight by Surfing Otter Studio! Battle your way through swarms of enemies in this vibrantly colored, top-down space shooter rougelite. Upgrade, die, and fight again.

store.steampowered.com/app/331




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10.11.2025 23:27
nordern (@nordern@chaos.social)

Day 10

I've been following this tutorial on making randomly generated terrain: youtube.com/watch?v=6qim01M1Yp0

I also tried to generate a height map collision with it, but unfortunately it doesn't line up with the mesh. If someone knows what I'm doing wrong, any help would be appreciated

github.com/edave64/mayo/blob/7

Also, I think it says something about the quality of my plane that I'm having more fun with this test sphere

#godot #gamedev





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10.11.2025 22:50
imp3tuz (@imp3tuz@mastodon.gamedev.place)

just finished the final update of this prototype and yeah- I love #Godot

#Gamedev




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10.11.2025 22:49
marcos_don (@marcos_don@mastodon.gamedev.place)

Sometimes Game Design is about little epiphanies
youtu.be/y0Sg9sg4f7g
#gamedev #gamedesign #godot #procgen




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10.11.2025 22:44
mazeon (@mazeon@mastodon.art)

Spikes. Dangerous! Wrong shoes = instant death! Next step: figure out a reliable way to coordinate all the obstacles …

#gamedev #indiedev #godot #pixelart #IndieGames





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10.11.2025 22:32
sgt_mittens (@sgt_mittens@mastodon.gamedev.place)

Made this account to share some dev snippets for a smol game I'm making about some silly little kitties.

Here is one such silly little kitty doing some Titanfall-style parkour 🐱

#gamedev #godot





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10.11.2025 21:03
objects (@objects@lesbi.in)
#GOINGLIVE!

Getting back into Godot and hopefully making a bit more progress and brainstorming new things to tackle for the next time!

twitch.tv/Nyalruko

#Godot #Vtuber #VtubersEN #envtuber #goinglive



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10.11.2025 21:01
retrakker (@retrakker@mastodon.social)

One thing that ticks me off big time is when a system is 'defining' math or linear algebra backwards. Like unproject_position creating a screenpoint (2d) from a world position (3d). Holy cracks, if you are reducing something in dimensionality you are projecting it. And adding dimensionality is called projection .. Arrhhhh

I'm looking at you

Sorry, to say that: doing things backward is in the core is not "user friendly"




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10.11.2025 20:54
filemon__filemon (@filemon__filemon@mastodon.social)

Sneak peek at a new small i'm making, trying to recreate a game for ios from the 2015s
A small evolution simulator basically.
Making it for a in happening in a few weeks !!





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