Devlog #02 for our new fantasy point and click game is up now on our Patreon!
We chat about animations, reactive cursors, and conversation system improvements.
https://www.patreon.com/posts/aster-pebble-02-143789511
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS

Hello everyone! I'm an indie game dev learning #godot while recreating old games suggested by #20_games_challenge (20_games_challenge.gitlab.io/challenge/). Currently working on my Asteroids implementation, please take a look!
While I was looking at a screenshot I noticed that Teatime fox's tail looked different than intended.
Then I realized that #godot SVG import ptobably wasn't rendering the image the same as Inkscape.
I fixed it by drawing it a different way, but I need to be careful in future.

Directo de #gamedev y.... ¡vuestros proyectos!
👉 https://twitch.tv/rafalagoon
13:45 -> Empezamos avanzando un poco en Los Justicieros
15:00 -> Multitasking (aká las Tareas), donde podréis ver proyectos guapísimos de la comunidad y, si queréis, os echamos una mano con los vuestros
#godot #godotengine #indiedev #multitasking #appdev #devdev
Running this #Godot scene at 8K resolution to heat up my room now. 😜

Godot Question:
I have a Spirit that floats across the World. it may collide with things, and I want them to react accordingly.
Currently, I just check if it is a tree/field/etc, and call it's "I Got Blighted!" function.
What is the best way to also check for collisions with Buildings, Workers, Etc?
Lots of "If"? How could I Match? Another way?
All advices gratefully received
#godot #gamedev #godotengine #gdscript

🎮 GoedWare Game Jam #15 starts tomorrow: November 21st. You can still join us @ #itchio: https://itch.io/jam/goedware-game-jam-15
225+ creators & gamedevs already did. Join the fun, learn new skills and maybe win some prize along the way! #goedwaregamejam #gamejam #indiegamedev #gamedev #indie #unity #godot #unreal

🎮 GoedWare Game Jam #15 starts tomorrow: November 21st. You can still join us @ #itchio: https://itch.io/jam/goedware-game-jam-15
225+ creators & gamedevs already did. Join the fun, learn new skills and maybe win some prize along the way! #goedwaregamejam #gamejam #indiegamedev #gamedev #indie #unity #godot #unreal

Fun fact, with the way I've implemented the battle grid system, I can plop in any mesh I want. I'll probably still go with a GridMap system since it keeps things tidy for strategic battles, but it is cool that I can do this and it just works.

Another short clip to show that the half pipe wall slide concept works when it's not bugged.
Edited to fix typo.
https://youtu.be/FVm6dps_Wk4
#gamedev #godot
So, I'm still working on the sail for #Paraploimos and I reached this point where I can configure the yard to face the wind based on an azimuth, with a rotation limit, but I also want it to ignore lock its rotation when the one who's rotating is the ship, not the yard. How would you achieve this? I'm very bad at math and I can't wrap my head around this problem.
My interactive tween guide for Godot is out !
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
https://qaqelol.itch.io/tweens
Boost and feedback are really appreciated ✨
#Godot #GodotEngine #Free #Guide #Tutorial #GameDev #Dev #GDscript #TechArt #Animation #2D #MadeWithGodot #itchio #Web #Tween