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09.12.2025 09:40
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

Snekoban J - 24 before release:

I have made a lil script to help me check various variables before exporting the game. This will help a lot with not shipping a build that would break your saves or without the Steam integration, for example 😬

#gamedev #godot #godotengine #plugin





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09.12.2025 03:26
SalemElectronica (@SalemElectronica@mastodon.gamedev.place)

We made a post about the current progress of Trasmoz: El Canto del Ave de la Muerte

salem-electronica.itch.io/tras

#IndieDev #GameDesign #Platformer #GameDev #IndieGame #VideoGames #Gaming #Godot #Itch #GodotEngine #GameDevelopment #SalemElectronica #TrasmozElCantoDelAveDeLaMuerte #TrasmozTheSongOfTheDeathbird #Trasmoz




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08.12.2025 23:25
pikario (@pikario@mastodon.gamedev.place)

I've an idea that involves portals #7dfps

#godot #godotengine #gamedev





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08.12.2025 22:50
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

iOS APIs are so dumb that when you want to get a list of scores around the player, you need to make two calls: one to get the player's rank and another one to get the scores around that rank. Oh and ideally a third call for some cases... 😅
#indiedev #gamedev #indiegame #solodev #godot




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08.12.2025 22:12
youen (@youen@mastodon.gamedev.place)

Which IDE do you use for #Godot development in C++ on Linux? Or C++ development in general. I don't need anything special, just a working linter, a shortcut to build and run, and of course a debugger.

I've tried QtCreator, KDevelop, Code::Blocks and Eclipse CDT. I was curious what other people are using?

Anyway, I've settled with Eclipse CDT. Not really a fan of Eclipse, but it's the only IDE I got working reasonably well in my tests...




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08.12.2025 21:44
mazeon (@mazeon@mastodon.art)

Useful: My game now shows miniature icons of the selected upgrade cards in the HUD.

Not useful, but fun to look at: the new level indicator starts fluttering when you go fast on your hobby horse.

#pixelart #gamedev #solodev #godotengine #indiegames #godot #indiedev #devlog





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08.12.2025 21:13
Conz (@Conz@social.tchncs.de)

Constantly switching between Godot and Blender is a pain due to the different coordinate systems (Y-Z flipped).
Pro tip: Just remember that RGB corresponds to XYZ (Red=X, Green=Y, Blue=Z). One glance at the axis color and the orientation is immediately clear.

#b3d #Blender # Blender3D #GodotEngine #godot




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08.12.2025 20:22
ArmouredWizard (@ArmouredWizard@dice.camp)

Long-term followers may have noticed that my toots move from chainmail to Blender to Godot and back, with a smattering of TTRPG.
This is a feature, not a bug!
I am currently on chainmail, but will be headed back to Godot as and when the mood takes me
It's Blades in the Dark night tonight, so I may have a Session Report later

#chainmail #blender #godot #ttrpg #rpg




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08.12.2025 20:09
beanjbunny (@beanjbunny@nerdculture.de)

I use regular nodes as comments like a sane person #godot #gamedev #indiedev





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08.12.2025 19:14
Ghomanimation (@Ghomanimation@mastodon.art)

Content warning:Flashing Lights


FINALLY getting onto integrating some character interactions

#gamedev #indiegame #godot #art #MastoArt #animation #furryart #furry





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08.12.2025 18:25
99managers (@99managers@mastodon.social)

v0.5.4
--
v0.5.4 brings a lot of improvements to transfers and match engine, once again. Now you can negotiate contracts with players and it is not possible to easily buy the best players.

99managers.org/blog/v0-5-4/




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08.12.2025 17:25
czlowiekimadlo (@czlowiekimadlo@mastodon.social)

I want to show some of the creatures and items I have created for my game Slay the Q. Let's start with a Wild Boar - hungry and stubborn, yet always reliable.

store.steampowered.com/app/410





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