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08.12.2025 07:02
post (@post@programming.dev)

Godot 4: Dot transition shader (tutorial)

programming.dev/post/42004781




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08.12.2025 06:51
tylerparker (@tylerparker@mastodon.social)


using to fix bugs




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08.12.2025 04:47
sgt_mittens (@sgt_mittens@mastodon.gamedev.place)

Doing some rough layout for the tutorial level, which will teach Kitties how to make use of their M.E.O.W Pack! 🐱

#indiedev #gamedev #gaming #games #godot #kitty





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08.12.2025 04:08
beeoproblem (@beeoproblem@mastodon.gamedev.place)

LIVE! Tonight, I make games and tools.

Finishing better enemy death effects and then moving on to preparing SoundBrowzr for its first release.

twitch.tv/BeeOProblem

#live #gamedev #godot #twitch




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08.12.2025 01:30
view (@view@mastodon.art)

Well, you can now select missions from a map and assign people to them. Next: calculate success rates and have a "go!" button that actually does the mission.

#GameDev #IndieDev #Godot





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08.12.2025 01:19
DoodleDonut (@DoodleDonut@equestria.social)

Just kinda vibing a bit with this project and doing whatever. I like the feel of it already which is why I'm feeling better about it. Right now the main questions I'm trying to answer are if it's going to be more action or puzzle based. I'm leaning action, since I'm not exactly treading new ground here anyway.

#godot #gamedev #indiedev





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07.12.2025 23:31
enriquericos (@enriquericos@mastoart.social)

I can't copy paste an image from GNUimp to @Pixelorama , but I can paste it to @Krita

Pixelorama seems to paste something I copied last time I used the program. Any of you know how can I paste to Pixelorama? I know I could export/import, but copypasting is faster.

(Screenshot so this post is less boring)

#Linux #pixelorama #godot #pixelArt #screenshot #askfedi





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07.12.2025 22:40
qaqelol (@qaqelol@toots.niark.nexus)

Anyone has information or tips (or knows someone who might) about selling a game on Steam as a team of 2 ?

We are thinking about publishing Prerolled on Steam eventually, but we live in different countries and I'm not sure who to ask for help (to ensure we both get paid)

Thank you 🙏
Boosts are very appreciated!!

#steam #fediask #help #indie #gamedev #IndieGame #question #godot #VideoGames




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07.12.2025 21:38
btfansub (@btfansub@tkz.one)

Vaya trabajoq esta asiendo, ya quiero ver como termina este proyecto 😄

🤔Este juego podría DESTRUIR la burbuja de la IA | Project Shadowglass 🏰🤖#indiegames #godot

[ youtube.com/watch?v=ekJG-3OVnGU ]




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07.12.2025 21:04
rokojori (@rokojori@mastodon.social)

Here's the link to the Godot Tutorials:

rokojori.com/en/labs/godot/tut




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07.12.2025 21:03
rokojori (@rokojori@mastodon.social)

Godot Tutorials Update 2025!

I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)





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07.12.2025 20:55
ghostradio (@ghostradio@mindly.social)

Content warning:gamedev godot weirdness


another weird Godot thing I'm encountering with Tool, using C#.

Made a class. I have GetRef() everywhere so it doesn't throw up and I manually add the references to the exported variables. So that's an ugly fix for the earlier problem I mentioned.

Now that class has an inherited class. It's just Window, and then ColorPicker which is also a Window.

The property watcher is on the base. It's
public Vector2 BodySize
which watches the size of the body (of the window) Control node and updates the Titlebar's size when it's changed. This way changing the body of the window changes all the elements of the window to match.

No problem, it works, but only on the derived class, not on the base plain Window.

On plain Window, I change it and the titlebar doesn't resize with the window, in fact it doesn't call get or set on the property.

This works like I'd expect in Unity, but in Godot, no dice.

Anyone know why? how to fix this?

#godot #gameDev




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