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10.12.2025 23:12
godotsteam (@godotsteam@mastodon.gamedev.place)

Quick update for Windows folks using the Steam version of #Godot! If you run into the add-on not working, you will need to replace Godot's steam_api64.dll or steam_api.dll with GodotSteam's as their version is outdated.




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10.12.2025 21:08
view (@view@mastodon.art)

Working on ze game.

#Godot





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10.12.2025 20:51
DoodleDonut (@DoodleDonut@equestria.social)

Added the ability to spawn waves of enemies. Before the level fully loads, it calculates a list of possible spawn points by "raining down" a bunch of raycasts in a grid and adding the positions to a list if there's a collision. That's what all of those green debug spheres are representing.

Also making the decision now that collision with enemies should probably be non-existent -- or at least something that is deliberate for certain enemies and not others. They can easily overcrowd you and make it impossible to move effectively and probably cause all sorts of physics issues.

#godot #gamedev #indiedev





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10.12.2025 19:26
jeremyjackson (@jeremyjackson@mastodon.social)

The sprites for the hit effects were too small, so to save time I just scaled them up in as needed.

While that worked, it created some mixels that looked bad, so I redrew the hit effect sprites this week!

🔗 store.steampowered.com/app/3639950/





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10.12.2025 14:53
liblast (@liblast@mastodon.gamedev.place)

Hardsurface detailing atlas for #Liblast. Made with #Blender and #GrabDoc add-on and post-processed with #MaterialMaker. This is to work with a special #ubershader to let low / mid-poly models look almost hero-like :)

On the left a pre-vis of the final texture on geometry prepared for #DreamUV , on the right source geometry used to bake intermediate maps.

The final texture is in CXOY channel-packing layout. One texture merging curvature, normal and AO parameters.

#TechArt #Godot

- unfa





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10.12.2025 14:20
r (@r@fed.brid.gy)

Adding juggling to my tiny kaiju beat'em'up and it's SO MUCH FUN to test :D #indiedev #gamedev #godot #beatemup #pixelart





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10.12.2025 14:20
r (@r@bsky.brid.gy)

Adding juggling to my tiny kaiju beat'em'up and it's SO MUCH FUN to test :D #indiedev #gamedev #godot #beatemup #pixelart





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10.12.2025 12:52
rafalagoon (@rafalagoon@mastodon.gamedev.place)

¡Directo cortito de game dev y BALAS!

👉 twitch.tv/rafalagoon

Vamos a seguir con el port del arcade FMV "Los Justicieros" a PC/Android/VR 🤠

#gamedev #indiedev #godot #godotengine #hechocongodot #madewithgodot #fmv #arcade #losjusticieros




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10.12.2025 12:36
antti_tiihonen (@antti_tiihonen@peoplemaking.games)

Making the space ship more alive with new props. Poke at the screen of the console, carry and/or destroy the lamps and ride the elevator! #godot #gamedev

youtube.com/watch?v=5uoxbbeurlE




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10.12.2025 12:28
rokojori (@rokojori@mastodon.social)

Rokojori Action Library v0.3 will be released soon ^^

Can you ever have enough transitions? :)

Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).





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10.12.2025 11:59
czlowiekimadlo (@czlowiekimadlo@mastodon.social)

Wisp is an ancient spirit of the forest helping those who got lost.

store.steampowered.com/app/410





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10.12.2025 11:52
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

Snekoban is in the final content sprint before the release on 🔜 January 2

I'm expanding the design space with more mechanics, here a pressure plate that makes walls fade away 👀

#godot #godotengine #indiedev #solodev #puzzle #sokoban





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