Museum editing & Research phase environment - Fossil Sweeper Progress Update 11
https://spectra.video/w/nvxn1nadkCGW6d7KSHD6X6
It's so incredibly easy to make tutorial sequences in #Godot. Far easier than any other game engine I've ever used.
Just make an inherited scene and stick your tutorial bits into _ready, sign up for some events, everything is flawless and doesn't need some kind of injected control object or whatever.
Making the tutorial where we learn how to, uh, budget billable time and allocate human resources. It's a very exciting game.
There's porn in it somewhere, I think. But first you need to learn triangulation and route estimation. I need to make it sound catchier, I guess.

Research phase & Dig biome work - Fossil Sweeper Progress Update 10
https://spectra.video/w/suaREvtxnZVAMF3AxDCYDj
We're starting to look legit, aren't we? :)
#Liblast #LiblastFramework #Godot #GodotEngine
- unfa

#gamedev #godot #csharp #tdd
https://github.com/godot-gdunit-labs/gdUnit4Net
Dig concept art & initial Research phase work - Fossil Sweeper Progress Update 9
https://spectra.video/w/7F3eXWqtduEZDrpDbYvh28
I've updated the game world in Robot Shooter to use the paint shader I've been working on. I feel like this makes the 3D models that make up the game world fit the overall aesthetic much better than the old shader did
The biggest thing I want to fix now is the hard outline on the bulidings. I'd like them to be rougher and blend a bit into the background/surroundings.

Bonesweeper Progress Update 4
https://spectra.video/w/rgNiSFyxgqhvbcPMnoHkvL
Bonesweeper Progress Update 3
https://spectra.video/w/8Uatj4jqCM1dTv1PLTQCxo
Bonesweeper Progress Update 2
https://spectra.video/w/7U2WPkMm2PigwUXGKnJQ7g
We've been working on our collectable sketch art for our cozy fantasy point and click this week!
Wishlist the game here!
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #GodotEngine #CozyGame #Godot #PixelArt #PointAndClick #OpenSource #FOSS
