Day one of Bonesweeper production! Doing some concept stuff and a little admin stuff - Part 1
https://spectra.video/w/hDHnHFu7pCTpz6GAnxy4yb
修改了一下版面生成,現在:
1. 至少有一種全消的解法
2. 版面上沒有下一步時顯示 game over
https://devpoga.itch.io/blocks
Take a look at this indie gem!
I got a rare chance to play test Waddle Words over the holidays and it’s such a fun couch-coop (and solo) game with beautiful adorable art. 🤩
#mastoart #creativetoots #gamedev #godot #indie https://mastodon.gamedev.place/@grau/115824297085894538
New update from the holidays! I've been able to implement a toolbar with a new block picker, improving both the paint and erase tool. Also, I've implemented some overlays so that blocks integrate better with each other. I'm gonna need to refactor the code though, since I'm not really proud of the results because it was quickly put together.
Ich habe mal etwas zum Thema "Atomic #Design" und #Godot verfasst: https://godot-kurs.de/atomic-design-godot/
Teilt gerne mal eure Meinung mit mir :). Wie setzt ihr euer #UI in euren #Spielprojekten um?
#gamedev #godot4 #godotengine #learning #gdscript
Godot! Are you drunk?!!! 😱
Are you again with... what's their name.. Un.. something?
Multiple compositor fx bound to a driver ^^
- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...
#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
#evadirsemasto me relajo programando en #godot y viviendo aventuras en #baldurgate 1.
¡Directo de #gamedev!
👉 https://twitch.tv/rafalagoon
Vamos a hacer 3D... sin utilizar funciones 3D 🙀, sólo con una simple fórmula replicable en cualquier lenguaje y cualquier plataforma 🤯. Esta vez lo haremos en puro GDScript.
#godot #godotengine #hechocongodot #madewithgodot #programaciónrecreativa
Making a shared enum that works in #godot is a bit weird. The best way I found, which works with static typing and comment docs, is declaring it in its own file, e.g. enums.gd, like this:
```
extends Object
class_name Enums
## All the possible expressions for a portrait.
enum PortraitExpression {
Angry,
Annoyed
}
```
And then use it like:
```
## A map between [constant Enums.PortraitExpression] and ...
@export var expressions: Dictionary[Enums.PortraitExpression, Array]
```
The game I helped work on is out!

Hi everyone! This is the first video I’ve published in 2026, and since I wouldn’t like to start the new year with something extremely complicated, this tutorial will be easy and quick. We’ll show how we can simulate a view through something like small glass blocks using a shader whose code fits on a single line. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0f0K3vJBM_s
Godot 4: Glass block shader (tutorial)
https://programming.dev/post/43508566