Humbly introducing my first attempt at making a computer game! This is Isle of Orcs, a small simulation game about... orcs!
#IsleOfOrcs #Gamedev #indiedev #Godot
I haven't learned Godot yet, but how is it for mobile games? Is there a way to make one that can be played on a phone without going through the Apple and Android app stores? Perhaps a mobile-friendly web game?
I'm starting my game dev journey with zero knowledge by working through these challenges. I'll use Godot Engine for this. LFG 🔥
#godot #godotengine #gamedev

Orcs are big meanies, even to their Goblin brethren.
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ

I made a free web tool to create gradients along svg paths ✨
With it, you can create masks to animate fancy curves in your games instead of doing it by hand 🐰
This might interest you if you like Hollow Knight's UI or have fantasy/spells in your game!
https://qaqelol.itch.io/svg-gradient
#Godot #GameDev #Silksong #HollowKnight #SVG #js #tool #UI #free
Doing some Bonesweeper dev!
https://spectra.video/w/a62cUvkYpHzbBEYu2HTXXe
Stress testing in Godot. The engine is robust in handling these. Each bullet is its own node. According to my brother, no optimization has been done on the base bullet code.
The highest we have tested is 100 bullets.
CPU: 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz (2.69 GHz)
RAM: 8.00 GB
#gamedev #indiegame #devlog #godot #technical
Their coming was foretold, and now they are here! #Godot plush

Their coming was foretold, and now they are here! #Godot plush

Not content with the uncomfortably unwavering stares of my goblin bots, I accidentally made them all also point at whatever they're staring at 🫵
#Godot #GodotEngine #IndieDev #GameDev #EyeContact
Since I didn't find it anywhere else (?!), I hastily put together a configurable ILoggerProvider that outputs to the #Godot console, useful in case you have C# components that rely on Microsoft's default logging infrastructure: https://codeberg.org/owofgames/godot-logger-provider #logging
Rencontre Godot #15
12 janvier 2026, 19:00:00 CET - GMT+1 - 40 Avenue Henri Barbusse, 69100, Villeurbanne, Francehttps://mobilizon.fr/events/d8ba6d5b-93a5-4caa-aed6-dffbf659c356
