godot

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06.01.2026 19:17
SJB (@SJB@mastodon.nu)

Humbly introducing my first attempt at making a computer game! This is Isle of Orcs, a small simulation game about... orcs!

#IsleOfOrcs #Gamedev #indiedev #Godot

youtu.be/2pZZvpvY8NQ




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06.01.2026 19:08
peterdrake (@peterdrake@mstdn.social)

I haven't learned Godot yet, but how is it for mobile games? Is there a way to make one that can be played on a phone without going through the Apple and Android app stores? Perhaps a mobile-friendly web game?

#godot #GameDev




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06.01.2026 18:24
sheerluck_dev (@sheerluck_dev@mastodon.social)

I'm starting my game dev journey with zero knowledge by working through these challenges. I'll use Godot Engine for this. LFG 🔥





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06.01.2026 17:13
czlowiekimadlo (@czlowiekimadlo@mastodon.social)

Orcs are big meanies, even to their Goblin brethren.

store.steampowered.com/app/410





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06.01.2026 15:45
qaqelol (@qaqelol@toots.niark.nexus)

I made a free web tool to create gradients along svg paths ✨

With it, you can create masks to animate fancy curves in your games instead of doing it by hand 🐰

This might interest you if you like Hollow Knight's UI or have fantasy/spells in your game!

qaqelol.itch.io/svg-gradient

#Godot #GameDev #Silksong #HollowKnight #SVG #js #tool #UI #free





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06.01.2026 14:49
w (@w@spectra.video)

Doing some Bonesweeper dev!

spectra.video/w/a62cUvkYpHzbBE




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06.01.2026 14:11
bluattire (@bluattire@mastodon.gamedev.place)

Stress testing in Godot. The engine is robust in handling these. Each bullet is its own node. According to my brother, no optimization has been done on the base bullet code.

The highest we have tested is 100 bullets.

CPU: 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz (2.69 GHz)
RAM: 8.00 GB
#gamedev #indiegame #devlog #godot #technical





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06.01.2026 13:39
r (@r@bsky.brid.gy)

Their coming was foretold, and now they are here! #Godot plush





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06.01.2026 13:39
r (@r@fed.brid.gy)

Their coming was foretold, and now they are here! #Godot plush





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06.01.2026 13:25
ambimist (@ambimist@toot.io)

Not content with the uncomfortably unwavering stares of my goblin bots, I accidentally made them all also point at whatever they're staring at 🫵

#Godot #GodotEngine #IndieDev #GameDev #EyeContact





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06.01.2026 12:20
RedGlow (@RedGlow@mastodon.gamedev.place)

Since I didn't find it anywhere else (?!), I hastily put together a configurable ILoggerProvider that outputs to the #Godot console, useful in case you have C# components that rely on Microsoft's default logging infrastructure: codeberg.org/owofgames/godot-l #logging




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06.01.2026 12:14
events (@events@mobilizon.fr)

Rencontre Godot #15

12 janvier 2026, 19:00:00 CET - GMT+1 - 40 Avenue Henri Barbusse, 69100, Villeurbanne, France

mobilizon.fr/events/d8ba6d5b-9





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