🕹️ Title: Thrive
🦊️ What's: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🦉️ https://mastodon.social/@Thrive_Game
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: PU 1/31/26
⚗️ Signific. vers. 🦍️
📌️ Changes: https://www.revolutionarygamesstudio.com/news
🦣️ From: https://mastodon.social/@Thrive_Game/115990825641513246
🏝️ https://www.youtube.com/embed/LmIwSBvXGQA
🦉️0.9.0 https://www.youtube.com/embed/xeDfG5VtNRA
🐹️ https://www.youtube.com/embed/2Y3xIAFa_80
🎲️ https://www.youtube.com/embed/UfmtMjDPPGk
🎲️ https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM

Oh my god, I finally figured out one of the reasons why layouting things in #Godot is terrible. In order to right-align or center text, you need to constrain the text to a specific width! What‽
Without a width, text grows towards the right, unbounded by any maximum size. That's how left-align works. So why can't it grow towards the left, aka right-align, unbounded? Or grow both ways, for center-align?
Why is having a fixed width a requirement for center and right-align, but not left-align?
Smelling something... slimey?🌊
While traversing the Dungeon, our protagonist might notice little things hinting at the next Monster Girl encounter. Use these clues to rizz your perfect girl!
#screenshotsaturday #gamedev #godot
👇 Wishlist TODAY! 👇
https://store.steampowered.com/app/4029090?utm_source=mastodon&utm_campaign=rdsktmh-walk-slime-clue&utm_product=rizz
More space flight shenanigans, working on asteroid fields, and better movement / vector tracking without flight assist on. #screenshotsaturday #godot #gamedev #indiegame #solodev
A friend who play tested a build of #StarSpark with the deck prototype liked it enough that he kept going back to try and finish a run. He finally did, finishing one in ~50 minutes 🙂
Unfortunately I left hardcoded values in the UI (fixed now though 😅)
#ScreenshotSaturday #Gamedev #IndieDev #Godot

The demo for our fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy, is out now!
You can play it on:
Steam
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
itch.io
https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy
#IndieGame #GodotEngine #CozyGame #Godot #PixelArt #PointAndClick #OpenSource #FOSS

In our game, A Corporate Machine, you play as Sanitron TC-84, the world’s most overqualified robot vacuum cleaner.
Tasked with tidying up the head office of Omega Global.
Unseen and underappreciated, but also free to shake up the stagnant world you’ve been placed in.
#indiegame #gamedev #screenshotsaturday #Blender #godot #videogames #cozygaming
It's been so much fun going through each of the attacks in my rhythm game making visual updates. It accumulates really quickly and makes the game feel a lot more polished!
#gaming #gamedev #rhythmgames #godot
New Godot's theme looks neat. Great job!
#godot #godotengine #ui #indiedev #gamedev

Some flair for my flares 🦄
🎮 For console platforms... 🙂
The effects are all compositor effects included in the Rokojori Action Library
#godot #godotengine #indiedev #indiegamedev #gamedev #vfx #compositoreffects #lensflare #postprocessing
been on the slower side these last few days, but I've been working on making the place feel alive. Some initial bedroom work here, adding details and trying out environmental storytelling
#gamedev #godot #screenshotsaturday

How many people like these puzzles? I kinda hate them, that's why I'm not sure if I should keep it...
#gamedev #indiedev #indiegame #godot #godotengine