Slime Jumping in My Game
#gamedev #godot #godotengine #indiedev #indiegame #steam #shaders
My new favorite tool for discovering hidden editor API is signal connections.
"Godot editor is made with Godot" yadda yadda, but what that really means for us, is that everything relies on the same building blocks.
Every internal node is registered with ClassDB, every signal is bound, and every connected method is wrapped in a Callable. And you can get them and use them from scripting!

My first indie game is very early in development, but since people are asking about it in different social media, maybe I should set up a community already? Do you have thougts about where? Is Discord still the thing for this? Lemmy?
#indiedev #indiegame #gamedev #pixelart #godot #IsleOfOrcs #Discord
Recently a very kind user notified me that my vfx packs had compatibility issues with eachother. I updated them all to fix that. Sorry for the headache!
https://binbun3d.itch.io/magic-orb-vfx/devlog/1334725/update-11-compatibility-with-other-packs
Took me like an hour to get the hearts to line up in the HBoxContainer thing and be spaced properly... Layout in #Godot is confusing, sometimes clicking the anchor shortcuts makes the node move around in the parent, and sometimes it just does nothing O_o
Anyway, there's a fail condition! It's a real game now right?
Schmooverz got their first content upgrade since i'm finally done with the basics of the engine (still a lot of work tho) !
Enjoy breaking eggs in the first minigame !
Playable now on itch !!
https://blessedsleepseeker.itch.io/schmooverz/devlog/1334699/schmooverz-starting-to-work-on-content
#gamedev #indiedev #godotengine #godot #platfighter
RE: https://mastodon.gamedev.place/@HexagonNico/115972958745745804
Problem explained here: https://github.com/godotengine/godot-proposals/issues/14093
Sad that #Godot's visual shaders don't allow mixing tri-planar UVs with texture arrays. (Not without doing it manually, that is.)
Ghostly remains of a powerful warrior.
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ

Has anyone experienced #Godot deleting/overwriting code when using autocomplete?
When the cursor is right before some existing code, and you start writing something and press Tab to autocomplete, it deletes the code that was right in front of it...
Is there a way to fix/disable this?
I got panning to work. It dynamically loads and unloads tiles as you move the camera around and it works really well. Nice! Check out the video
Spent a bunch of time porting
@yarnspinner to pure GDSCript for
@godotengine, with the wonderful side effect that it also works perfectly with the amazing
@xogot.
More news on this soon!
#gamedev #indiedev #godot #GodotEngine