Pausing your script during runtime just got easier in Unity! Use EditorApplication.isPaused = true; to pause the editor at any moment. ⌛ #UnityTricks #Unity #Unity3D #GameDevelopment #UnityTips #IndieDev
Pausing your script during runtime just got easier in Unity! Use EditorApplication.isPaused = true; to pause the editor at any moment. ⌛ #UnityTricks #Unity #Unity3D #GameDevelopment #UnityTips #IndieDev
https://youtu.be/wUEQxmrFGj0?si=dqV2wQzcJHD8n1E_
🗡️ [Abonnieren] (https://bit.ly/4gSnrXu)
🗡️ [Playlist] (https://bit.ly/4jJLI34)
#velgandr #assassinscreed #unity #Arno
‘Together We Rise’ reflects a shared moment across Great Britain. People from all backgrounds standing together, no longer afraid to be heard. This song captures unity, momentum, and the feeling that the times are changing.
Where are you watching from? #TogetherWeRise #UKMusic #Unity #Change #OriginalSong
Okay, I got the crank shaft working. This one took a while to get the math right. I don't read any source transforms during the animation, they are output only. I think this matches roughly the logic of Animation Rigging, which would allow it to be computed in jobs fully. It limits slightly the types of relationships, but it'll be fine for mechanisms.
Now I have to convert this into something useful for Rabanaz.
People's true power
Source: Thailand by Tawan Chuntra, https://www.irancartoon.com/site/artists/tawan-chuntra#&gid=1&pid=30.
https://piefed.social/c/politicalcartoons/p/1610948/people-s-true-power

Working on a piston, the bit I managed to get to work previously using standard animation rigging.
The goal here is that we don't go back/forth from transforms during rig evaluation. That's apparently the slow part fof Unity. The top rod, attached to the gear, is not a child object, but a sibling. I capture the transformations internally and only output the final transforms once per frame: no reading from GameObject transforms while animating.
The one conical bone is pointing wrong. I think because the source/destination are the same point.
Don't Be Careful, Be Quick!
https://lib.edist.ro/library/dont-be-careful-be-quick-reflections-on-counter-repression?v=1766755560
What prevents us from engaging in action? In moments where revolutionary, transformative, and militant direct action is required––no, demanded––of us by our complicity in genocide, what prevents us from taking the leap from intention into act? What prevents us from joining the struggle where it ought to be waged––in the belly of the beast?

💡 #UnityTips: Streamline your #unity #unity3d #gamedev process with Unity's Debugging Tools! 🔍 Use the Console, Scene View, and Profiler to quickly find and fix errors. #indiedev
💡 #UnityTips: Streamline your #unity #unity3d #gamedev process with Unity's Debugging Tools! 🔍 Use the Console, Scene View, and Profiler to quickly find and fix errors. #indiedev
Experiment 495: "Camera RGB to Hue Shift Test"
🎵 Ballin' Jack - Found a Child
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
I added a few more pieces to get a gear and slide mechanism to work.
This includes two PartWheel's and two PartSlides -- I'm using the slide for the board for now. Then a bunch of GearLink components to connect them.
Plus I added gizmos for the GearLink's. There's also a clock for the animation source variable, as the animator can't drive the gears/parts directly.