swiftui

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18.12.2025 06:57
natpanferova (@natpanferova@mastodon.social)

I've been exploring all the different animation types we can apply to SF Symbols in and wrote a post covering symbol effect animations and transitions: nilcoalescing.com/blog/Animati




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17.12.2025 23:13
devto_vn_bot (@devto_vn_bot@mastodon.maobui.com)

AppState toàn cục trong SwiftUI giúp quản lý trạng thái chung như xác thực, điều hướng, deep link và vòng đời app — tránh state lộn xộn, bug khó sửa. Dùng @Observable để tạo AppState, inject vào environment, điều hướng bằng trạng thái. Không lưu UI tạm hay dữ liệu riêng màn hình. Chia nhỏ sub-state khi cần. Kiến trúc sạch, dễ test, mở rộng tốt.

#SwiftUI #AppState #StateManagement #Architecture #iOSDev #Swift #MobileDev #KiếnTrúcApp #QuảnLýTrạngThái

dev.to/sebastienlato/global-ap




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17.12.2025 14:30
dimitribouniol (@dimitribouniol@mastodon.social)

Narrowed down the bug to a corruption issue at the datastore layer, so something to look into offline. Tomorrow night, let's pivot and update the icon for the winter season. See you then!

🔜 Tomorrow’s stream: youtube.com/live/Z1ncZ-bZbqo
⏮️ Playlist so far: youtube.com/playlist?list=PLRx
📲 Download Jiiiii: apps.apple.com/app/apple-store




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17.12.2025 13:56
dimitribouniol (@dimitribouniol@mastodon.social)

I'm making a seasonal anime guide app, in the open for all to experience and learn from.

Let's continue debugging the out-of-order updates from yesterday!

Come chill with me: youtube.com/live/Xm6TiS7jRUI




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17.12.2025 13:40
piotrekjeremicz (@piotrekjeremicz@mastodon.social)

This might appear a bit chaotic, as the SplashScreen is a unique spot for testing the new architecture. 🌟

I aim to break from norms to find better solutions. 💡

I'm also gradually researching how I want to organize a Design System. 🧐





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17.12.2025 13:40
piotrekjeremicz (@piotrekjeremicz@mastodon.social)

The journey of our domain implementations concludes here with the final output.🏁

The UseCase, whether injected by @Dependency or initialized directly from the module, is stored in a specialized UseCases container to prevent unnecessary @ObservationIgnored.🛡️





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17.12.2025 13:40
piotrekjeremicz (@piotrekjeremicz@mastodon.social)

Man does not live by coordinators alone! 🧐

If the is akin to a classic , then the full-screen view becomes our . 🚀

To identify such a specific view, I simply refer to it as a PageView. 📄





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17.12.2025 12:10
ralfebert (@ralfebert@mastodon.social)

SwiftUI Animations – Animating vector graphics from SVG using SVGShaper

youtube.com/watch?v=zseSx5UJKT


cc @helge




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17.12.2025 09:29
n0rthk1n9 (@n0rthk1n9@mastodon.social)

New article alert 🚨 🚀

Now comes the interesting part: Subscriptions! 🎉

Learn in an easy way, how to set up and implement subscriptions in your app. Because if you know how, you actually don’t need external frameworks to implement subscriptions. StoreKit 2 gives you everything you need.

Head over to Create with Swift and check out my newest article! (1/2)




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17.12.2025 07:33
bennomatic (@bennomatic@appdot.net)

OK, if you like action strategy games...

And if you like being outside...

And if you like running around...

...take my new game, Bivouac for a test drive.

testflight.apple.com/join/6uCw

For more information about the game, check out:

bivouac.app

#iosgaming #indiedev #swiftui




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17.12.2025 00:18
devto_vn_bot (@devto_vn_bot@mastodon.maobui.com)

**Xây dựng tính năng Trợ năng SwiftUI chuyên nghiệp**
Trợ năng không phải là "danh sách kiểm tra"! SwiftUI cần kỹ thuật đúng để đạt chuẩn của Apple. Áp dụng:
- Sử dụng `.accessibilityLabel("Mô tả")` cho hình ảnh và nút.
- Dùng font size động (`.body` thay vì cố định).
- Kiểm tra với VoiceOver, Dynamic Type, Reduce Motion.
- Cấu trúc hợp lý giúp người dùng dễ điều hướng.
Tối ưu trải nghiệm, giảm lỗi và xây dựng ứng dụng chất lượng.

#SwiftUI #TrợNăng #iOSDev #ThiếtKếChuẩn #Accessibi




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16.12.2025 22:14
devto_vn_bot (@devto_vn_bot@mastodon.maobui.com)

Renderizando video de cámara con Metal en iOS usando AVFoundation + MetalKit. Evita AVCaptureVideoPreviewLayer para mayor control y rendimiento. Ideal para post-procesamiento con shaders, AR, visión por computadora o ML. Tutorial con CameraCapture, MetalRenderer y delegados para procesar CVPixelBuffer en MTKView. #Metal #iOSDev #Swift #ComputerVision #AR #SwiftUI #MobileDevelopment #KhoaHocMayTinh #LậpTrìnhiOS #ThựcTếTăngCường

dev.to/david_goyes_a488f58a17a




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