I turned on auto-exposure thinking it was a wise choice, but Godot's auto-exposure is HILARIOUSLY BAD.
Since it's always indoors, I'll just light it to locked exposure...

It doesn't actually poison them yet but it DOES turn them green and also it took forever #godot #gamedev #indiegame #indiedev
I thought it might be a good idea to take a look at the lighting before going too far, so I started punching it in.
I know the engine at least theoretically supports light baking, but I haven't turned it on yet.

Avui he fet bàsicament una pantalla de títol que he aprofitat per posar als jugadors en context.
També he afegit un tutorial al principi del primer combat.
Recordeu que hi podeu jugar a https://iakobs.itch.io/mechasaurus-tournament
#MechasaurusTournament #MakeADinosaur6 #Godot #GodotEngine #GameDev
I love how flexible the richtext-label is in #godot #gdscript
I am currently prototyping the settings for remapping controls.
All of the selection/deletion can be done in one richtext-label. Using meta (url) tags and the corresponding meta_clicked event.
I am reading the user editable actions and events directly from InputMap and writing them back after successfull re-mapping.
#godot #gdscript #indiedev #indiegame

Steady little progress on the block-in. Afterwards, I'll do lighting...

Release candidate: Godot 4.5 RC 1
https://programming.dev/post/36938385
Windows, Charts, Spreadsheets, and... LinkedIn? It's Dev Diary #57!
https://lunarchippy.games/2025/09/05/diary-57-iron-village-1-2-features/
#IronVillage #devdiary #gamedev #indiedev #indiegamedev #godot #opentowork

Gamedev Pro-tip:
When coding for a Citizen to Eat from their Inventory, don't forget to have them check which items are edible!*
*Your validation methods may vary
#gamedev #godot #godotengine #gdscript
I don't have any experience with interiors, so this is not a fast process.

How can you incorporate accessibility & DEI into game development with #Godot from the start? Chrysa Bika, researcher @ TUM, will present approaches, methods, and practical guidelines @ #GodotFest for co-designing with players at the center.
