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06.09.2025 05:53
view (@view@mastodon.art)

I turned on auto-exposure thinking it was a wise choice, but Godot's auto-exposure is HILARIOUSLY BAD.

Since it's always indoors, I'll just light it to locked exposure...

#godot





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06.09.2025 03:36
view (@view@mastodon.art)

Teeny tiny progress!

#indiedev #godot





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06.09.2025 01:56
beanjbunny (@beanjbunny@nerdculture.de)

It doesn't actually poison them yet but it DOES turn them green and also it took forever #godot #gamedev #indiegame #indiedev





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05.09.2025 23:01
view (@view@mastodon.art)

I thought it might be a good idea to take a look at the lighting before going too far, so I started punching it in.

I know the engine at least theoretically supports light baking, but I haven't turned it on yet.

#godot





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05.09.2025 22:53
iakobsdesamos (@iakobsdesamos@xarxa.cloud)

Avui he fet bàsicament una pantalla de títol que he aprofitat per posar als jugadors en context.

També he afegit un tutorial al principi del primer combat.

Recordeu que hi podeu jugar a iakobs.itch.io/mechasaurus-tou

#MechasaurusTournament #MakeADinosaur6 #Godot #GodotEngine #GameDev





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05.09.2025 22:07
themipper (@themipper@mastodon.social)

I love how flexible the richtext-label is in

I am currently prototyping the settings for remapping controls.

All of the selection/deletion can be done in one richtext-label. Using meta (url) tags and the corresponding meta_clicked event.

I am reading the user editable actions and events directly from InputMap and writing them back after successfull re-mapping.





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05.09.2025 22:03
view (@view@mastodon.art)

Steady little progress on the block-in. Afterwards, I'll do lighting...

#indiedev #godot





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05.09.2025 21:43
post (@post@programming.dev)

Release candidate: Godot 4.5 RC 1

programming.dev/post/36938385




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05.09.2025 21:42
chappington (@chappington@peoplemaking.games)

Windows, Charts, Spreadsheets, and... LinkedIn? It's Dev Diary #57!

lunarchippy.games/2025/09/05/d

#IronVillage #devdiary #gamedev #indiedev #indiegamedev #godot #opentowork





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05.09.2025 21:22
ArmouredWizard (@ArmouredWizard@dice.camp)

Gamedev Pro-tip:
When coding for a Citizen to Eat from their Inventory, don't forget to have them check which items are edible!*

*Your validation methods may vary

#gamedev #godot #godotengine #gdscript




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05.09.2025 19:49
view (@view@mastodon.art)

I don't have any experience with interiors, so this is not a fast process.

#blender #godot





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05.09.2025 17:58
GodotFest (@GodotFest@mastodon.social)

How can you incorporate accessibility & DEI into game development with from the start? Chrysa Bika, researcher @ TUM, will present approaches, methods, and practical guidelines @ for co-designing with players at the center.





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