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04.11.2025 22:11
jame_581 (@jame_581@mastodon.gamedev.place)

Just a week to go until #godotfest I took the whole week off and I'm super excited for the conference, hanging out, and awesome talks.

#gamedev #godot #conference




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04.11.2025 22:06
nordern (@nordern@chaos.social)

Day 4

We have a vague approximation of lift, and a pretty debug panel.

Since the plane doesn't currently rotate, it just checks if lift > weight to allow you to increase the y coordinate.

So rotation should be next, which would allow me to use those elevators I made as separate objects when modeling. Might need to figure out skeletons for that.

Also, maybe find some way to base the velocities somewhere in reality.

#godot #gamedev





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04.11.2025 21:06
leoqb (@leoqb@mastodon.gamedev.place)

I wrote a devlog where I dive deep on some game design changes I'm going to release (hopefully) soon, plus an explanation about why kills are now so bloody.

Read it here: leoqb.itch.io/nightcrawler/dev

#gamedev #indiedev #gamedevelopment #godot #solodev





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04.11.2025 19:33
view (@view@mastodon.art)

Well, I can't say I like how I did it, but I did it. This way doesn't let me add borders around each full brick, but it is fairly straightforwardish and lets me do the "overload" meter pretty clearly.

#godot #IndieDev #GameDev





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04.11.2025 18:42
view (@view@mastodon.art)

Ok, #godot heads, I need a ProgressBar that contains and arbitrary number of "bricks". Something like this, with background bricks that get "filled up" with foreground color. The number of bricks will vary.

How do I do it?

Right now the answer seems to be "make dozens of textures with every possible number of bricks", but that seems extremely bad.





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04.11.2025 18:25
marty (@marty@fedi.marty.tf)

normal people: for this one-time dnd session my flatmates asked me to do, i'll just buy a one-shot for 20 bux

me: how bout we create a character management system maybe bcs yo dingus ass brain decided to come up with his own whole game system (that is not true actually i'm basically turning rimworld into a pnp)

#pnp #godot





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04.11.2025 17:47
qaqelol (@qaqelol@toots.niark.nexus)

Ever wanted to talk about #Godot with people near you ?

There is a location-based list of Godot communities here :

godotengine.org/community/user

I am very active in the #Québec discord server ✨

#Canada #qc #GodotEngine #GameDev #Discord #Meetup




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04.11.2025 17:11
cmanman (@cmanman@mastodon.ie)

After over a year of work oni game demo 2 is out right now Play here: flaming-void.itch.io/oni-game-

#gamedev #godot #pixelart #pixelorama #laigter #Oni #game #AReallyLongTimeComing





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04.11.2025 17:04
yurisizov (@yurisizov@mastodon.gamedev.place)

So funny story, Nathan @gdquest hired me to create the "Make the game" button for Godot

#godot





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04.11.2025 16:09
mreliptik (@mreliptik@mastodon.gamedev.place)

Every month I share all the gamedev, Godot or simply cool projects I saw on the internet that grabbed my attention!

Here's the post for October 👇
patreon.com/posts/cool-things-

#gamedev #godot





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04.11.2025 16:04
supernovafiles (@supernovafiles@mastodon.gamedev.place)

Hi everyone!

I have a Camera2D. In on scene, I have a Label as a child of a CanvasLayer. I want the global position of this Label to match the global position of the root object of that scene (a Node2D).

How do I translate the global position of the 2D to the Label in the CanvasLayer?

#godot #gamedev




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04.11.2025 15:43
wanderingdoorgames (@wanderingdoorgames@mastodon.gamedev.place)

Devlog #00 for our new point and click game is now available for everyone!

We get into project setup, various challenges, and some neat point and click feature work.

wanderingdoorgames.obviousgain

#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick





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