made a post-apocalyptic text adventure game with ascii art for the wasteland jam :)
https://sijilum.itch.io/last-year
🎬 GOEDWARE GAME JAM CUTSCENE EDITION 2
Create a cinematic cutscene, no gameplay needed. Focus on story, mood and camera work.
🗓 Jan 2–5 2026 | Theme reveal Jan 2
Join us: https://itch.io/jam/goedware-game-jam-cutscene-2
#goedwaregamejam #gamejam #itchio #cinematic #cutscene #indiegamedev #gamedesign #unity #godot #unreal #scratch #gdevelop

🎬 GOEDWARE GAME JAM CUTSCENE EDITION 2
Create a cinematic cutscene, no gameplay needed. Focus on story, mood and camera work.
🗓 Jan 2–5 2026 | Theme reveal Jan 2
Join us: https://itch.io/jam/goedware-game-jam-cutscene-2
#goedwaregamejam #gamejam #itchio #cinematic #cutscene #indiegamedev #gamedesign #unity #godot #unreal #scratch #gdevelop

¡Assets gratis! Tres assets en #fab para #UnrealEngine y uno de ellos (la chica mecánica) también disponible para #unity y #godot que se pueden "comprar" gratis hasta el 30 de Diciembre y te los quedas para siempre. Podéis conseguirlos gratis desde aquÃ: https://fab.com/limited-time-free

Really excited about the changes in #Godot 4.6, and by the time I have my refurbed machine up and running, I should be able to migrate Smugglers from 4.5 to 4.6.
Animations (and rigging) have been on the back shelf for our project for a year due to complexity and then losing our only modern system, so it'll be nice to get back into that.
Dev-Log # 5.4 - Art updates.
Made some progress this week thanks to @khaleer who ported over most of the assets we'll need for the Sea of Hirwazh scenario from #Blender to #Godot.
We're still looking for the perfect water shader.
#indiegame #indiegames #solarpunk

Sneko has some strange reaction to eating apples...
Wishlist Snekoban, out January 2 2026 !!!
https://store.steampowered.com/app/4209690/Snekoban/
#gamedev #godotengine #godot #sokoban #techart #indiedev
#Photo #notAI #notCGI #realPhoto #Godot #GodotEngine #GodotPlushie #Liblast #unfa #3Dprinted

Poisonous and deadly, a Cobra is a powerful summon indeed!
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ

does anyone know how to connect #godot with #web3 ?
I'm struggling with JavaScriptBridge and connection to MetaMask.
if anyone has any idea how to do it...
Progress in the (tech) art departament.
Rendered with 4xMSAA, nothing else.
I found that Screen-Space Roughness limiter works in halved resolution and introduces blocky artifacts (check the 2nd screenshot for comparison).
It's probably content-specific but the effect is ON by default, and so you might be getting stairsteppy artifacts and not know where do they come from.
This is Godot 4.5.1 stable on Arch Linux. Haven't tested in 4.6 beta yet.
@godotengine WDYT?
- unfa

