The base shape for Tulimshar is done and pushed! It is the biggest city in Tonori, the desert continent, and you will be asked to investigate the cause of the raging sandstorm. We have also begun to flesh out a major character in Tulimshar, namely its ruler, The Red Queen. #rpg #gamedev #pixelart #godot #gaming #mana

Got some dialogue classes now! Also, some explosions and some silly music I plonked together and bitcrushed. #uidesign #gamedev #godot #pixelart #design
Godot 4.6, a free and open-source game engine, is out with improvements to the editor, performance optimizations, and usability enhancements across everyday game development tasks.
https://linuxiac.com/godot-4-6-open-source-game-engine-released-with-workflow-improvements/

Here is a video showing what can be done with the #Transvoxel terrain and the #FluidSimulation.
Nothing related to actual gameplay, I'm just using a debug tool to dig spherical holes (it's actually possible to dig/add matter in other shapes, making planar walls, etc.)
In the game I'm imagining, digging with manual tools would be very slow (only useful to recover small quantities of materials), and the player would need to design and use machines for larger earthworks.
Stream is up at https://www.twitch.tv/blessedsleepseeker !
Reading the 4.6 patchnotes of #godot then continuing work on Schmooverz, the pve roguelike platform fighter !!
Elf Lords are masters of bows. They lead their brethren to fight evil.
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ

Godot 4.6 estreia novo tema Moderno e define Jolt Physics como padrão
🔗 https://tugatech.com.pt/t77529-godot-4-6-estreia-novo-tema-moderno-e-define-jolt-physics-como-padrao
Since I will be developing the sequel to "Idosra: The Electric Renaissance" in Godot, I decided to also port the aforementioned game to the new engine (2.0 version).
I've been hard at work for the past two weeks. Two weeks into Godot, I can now read and parse all of "The Electric Renaissance"'s tilemap, level data, and graphics resource files, build level geometry, and tile collisions.
I also got a new feature working: dynamic lighting!
#idosra #godot #indiegamedev #indiedev
I never intended to be making devlogs, but I see the value for myself as it forces me to acknowledge work I've completed. Sharing it is an added benefit.
Me-OUCH! 😿
Some types of damage can ragdoll kitties right off the wall they're running on.
Perhaps straight into a pool of acid... do be careful... 🐈
Side note: Messing around with ragdoll physics is a source of endless entertainment oops! 😹
Also recompiled Godot onto the latest release and nothing broke! Huzzah!
#godot #indiedev #indiegame #gamedev #kitty
Godot Digest 38
A new maintenance release for 4.5, 4.5.2, is in the works. Godot 4.6 enters the release candidate phase. And, a new tutorial video from Brackeys!
https://godotdigest.substack.com/p/godot-digest-38
Current status: learning how to build video games using Godot (with C#).