Ever wanted to make an AutoBattler game?
I just released a FREE, 25+ hours, 30 video course for the Godot engine!
Oh yeah, it's open-source too!
Stream it at:
https://www.youtube.com/watch?v=2dIZu8jyHmg&list=PL6SABXRSlpH9aOezTdhsq3vy8JE-QZBnX
#Godot, #GodotEngine, #FOSS, #gamedev
New #Godot #gamedev tutorial out now: https://youtu.be/xnLyjH5dnEc

Some more of these magical effects.
#godot #vfx #shader #gameart #gamedev
Hello, everyone! This is a continuation of the previous tutorial, in which we created a simple dithering effect that can be used to simulate, for example, low-quality film or interference in a TV signal on an old screen. And as I promised, this time we’ll finish the topic by programming a shader for classic dithering with a regular structure. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Mcv0igLZJQU
Godot 4: Classic dithering shader (tutorial)
https://programming.dev/post/44669297
Trying out the devlog feature in ManaKeep but while I'm here might as well show off what I've been working on. I've added end of level score screen that takes you into spectating afterwards so you can watch your friends struggle to play 😆
#speedgolf #godot
Basic movement and camera stuff 👍
Not sure if I want to go for hyper mobility like Mario, or something a more chill like Banjo Kazooie. I have some ideas for a main weapon/tool to incorporate into the moveset, but I want to let the ideas marinate for a while first.
Some of the magic effects I made today. What kind of magic could each represent?
#godot #vfx #shader #gameart #gamedev
Instantly felt inspired to make The shipyard into a walking simulator to test out the character controllers.
Also a little teaser of @YoSoyFreeman 's new sky shader, which is almost ready.

Minesweeper clone built with #godot using gdext #rustlang Intended for gaming handhelds with a small screen and played with a gamepad controller.
You can now get our assets for #godot from our website, itch io, and directly from godot's asset browser. Creative Commons CC-0 licence, no credit needed.
The first starter assets are from @YoSoyFreeman bringing you the following:
- First person (FPS) controller.
- Third person controller.
- SDF-fibased customizable reticle shader.
Read more: https://niwl.games/posts/godot_assets/
And please boost to help spread our assets and starter packs.
#godot #godotengine #gamedev #indiegame
Finally got a simple working annular based physics system (zone trigger and static collision with a single moving body, the player). Still a lot of details to address. Visually, I lost the slope in the process but will get it back ASAP. #godot