Legendary monster lurking in the depths of an ancient labitynth.
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ

I failed to mention my game design workshop of last week. I taught six 13-14yo teenagers the basics of creating a game with Godot. We started with basically a one-room level with a door and a key and ended up with a multi stage level with bosses, a labyrinth, fetch quest and a spider jump scare (not very scary unless you have severe arachnophobia). Behind the Itch link you also find the sources, though it's not best practice Godot code :-)
https://creative-lab.itch.io/vicco-rage-dash
#Godot #Gamedesign
Hitboxes are starting to work !!! Now to figure out knockback !
#gamedev #indiedev #platfighter #godot #godotengine
A buff system has now been implemented! #gamedev #indiedev #godot
#godot 4.6 has been an absolute godsend in my extremely resource-heavy project. I know it has plenty of great going for it, but this single QoL feature is so, so good.
#indiedev #rpg #roguelike #gamedev

Throughout ByteBlaster, Erro and Ermi can find places to sit (usually benches) scattered throughout the digital world. If you sit Erro on one you’ll be treated to an interesting and unique conversation. Can you find them all?
Follow for more on ByteBlaster!
#gamedev #indiegame #devlog #godot #madeingodot
I just pushed a couple of tiny updates for the FoxHaunt demo on #Steam.
- Updated to use #Godot 4.6
- Added level numbers next to character names in battle as an extra hint to help the player.

Mẫu thiết lập nhanh trò chơi Godot 4 C# đã được phát hành. Dành cho lập trình viên sử dụng C# để tạo game trên Godot. #Godot #CSharp #GameDevelopment #LậpTrìnhGame #Godot4 #CSharpGameDevelopment #ThiếtKếTròChơi
In #Godot, how do I set the return type of a function if it returns `null` sometimes and an `Array` other times?
Is `Variant` the only option, or can I specify multiple return types?
#GodotEngine #GDScript #Godot4 #GameDev #programming
No sé por qué no accedí antes a esta plataforma. Nada, ¡justamente estoy estrenando la cuenta en Mastodon!
Por aquí voy a compartir más que nada mis avances en #gamedev, sobre todo en cuanto a modelado 3D, trabajando en #Godot, e incluso en motores gráficos #abandonware de los años 90 y principios de los 2000.😋
Getting ready for #Godot 4.6 and the upcoming Steam Frame with #GodotSteam 4.17.1 (and 4.8.1 for servers)! All-new builds are available which now includes support for Linux ARM64 and Android ARM64. Also added two new tutorials with versions up on @godotbarn too. Let's have some links...
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Question for #godot 3d devs.
My brain might just be smooth but how do you have a character play a run and shoot animation simultaneously? Like is there a tutorial im missing somewhere where someone takes some mixamo animations and blends them together? Everything I've seen is like "heres how you transition from animation A to animation B, now draw the rest of the owl"