Working on another potential Let's Godot vid about recreating Mario Golf. I just got the shot prediction working properly, which you can see here as it passes directly through the apex and landing markers!
After a bit of a break, kitty game updates!
I've been wanting to refactor the kitties movement state machine code for a while to allow me to more easily add gameplay features, so I finally did it!
Now kitties can do M.E.O.W Pack powered belly slides on slopes via the new slide state! 🐱
I also implemented a small time trial map for testing and potentially some play tests for the movement! 😼
#gamedev #godot #indiedev #indiegame #kitty #gaming
Monkey Swing, my prototype of a platformer where you play as a monkey, is playable RIGHT NOW !!! Swing from branches to branches, climb up and collect bananas !
Let me know what you think about it !
https://blessedsleepseeker.itch.io/monkey-swing
#godotengine #godot #gamedev #release #prototype #indiedev
My life today #godot #localization #l10n

¡Directo breve de lunes!
👉 https://twitch.tv/rafalagoon
-Godot Engine 4.6RC1: La cosa está JUGOSA 😻
-Vamos a hablar de la muerte de MySQL y su sucesión 🙀
-¿Quieres instalar Linux y seguir jugando/trabajando? ¡Ven a preguntar! 🐧
#godot #godotengine #gamedev #linux #floss #opensource
And here's a neat swinging clip 👀
#gamedev #indiedev #prototype #godot #godotengine
Added climbing to the monkey game !
VFX arent integrated yet but whatever for now.
#gamedev #indiedev #prototype #godot #godotengine
Hi everyone! Let’s continue programming shaders whose code fits on a single line. This time, we’ll create an effect called dithering, which in this case means rendering an image using a heavily limited color palette. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1qS0LV9aBXU
Godot 4: Simple dithering shader (tutorial)
https://programming.dev/post/44277726
Decided to take a break from the combat system today to learn how to use Godot Dialogue Manager by @nathanhoad #gamedev #indiedev #godot
今年參加的第二場 Game Jam 是 Godot Wild Jam,主題是 Repurpose,所以做了個不斷改變村民職業存活的 Idle/Survivor 遊戲
遊戲機制其實第一天就做完了,但太缺乏 Polish 遊戲的經驗,後續都在試著讓遊戲看起來不要太素人... 但最後還是很粗糙 XD
https://devpoga.itch.io/road-to-sanctuary
#gamedev #godot #game #godotwildjam

Playing with OpenCode / Claude Sonnet.
I gave it a prompt to build a 2 player lunar lander type game in #godot , describing my recollection of Gravity Force 2 on the #amiga ( https://en.wikipedia.org/wiki/Gravity_Force ). Had never used Godot before.
The first revision wouldn't build - I pasted the error message, and it fixed it - looked like a casting error.
After that fix, the ships didn't generate enough thrust to take off. I prompted it to fix the thrust issue, and got this.
Definitely needs tuning.