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19.01.2026 19:54
DoodleDonut (@DoodleDonut@equestria.social)

Working on another potential Let's Godot vid about recreating Mario Golf. I just got the shot prediction working properly, which you can see here as it passes directly through the apex and landing markers!

#godot #indiedev #gamedev





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19.01.2026 17:57
sgt_mittens (@sgt_mittens@mastodon.gamedev.place)

After a bit of a break, kitty game updates!

I've been wanting to refactor the kitties movement state machine code for a while to allow me to more easily add gameplay features, so I finally did it!

Now kitties can do M.E.O.W Pack powered belly slides on slopes via the new slide state! 🐱

I also implemented a small time trial map for testing and potentially some play tests for the movement! 😼

#gamedev #godot #indiedev #indiegame #kitty #gaming





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19.01.2026 17:46
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

Monkey Swing, my prototype of a platformer where you play as a monkey, is playable RIGHT NOW !!! Swing from branches to branches, climb up and collect bananas !

Let me know what you think about it !

blessedsleepseeker.itch.io/mon

#godotengine #godot #gamedev #release #prototype #indiedev




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19.01.2026 17:18
alexkalopsia (@alexkalopsia@mastodon.social)

My life today





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19.01.2026 12:44
rafalagoon (@rafalagoon@mastodon.gamedev.place)

¡Directo breve de lunes!

👉 twitch.tv/rafalagoon

-Godot Engine 4.6RC1: La cosa está JUGOSA 😻

-Vamos a hablar de la muerte de MySQL y su sucesión 🙀

-¿Quieres instalar Linux y seguir jugando/trabajando? ¡Ven a preguntar! 🐧

#godot #godotengine #gamedev #linux #floss #opensource




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19.01.2026 11:37
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

And here's a neat swinging clip 👀

#gamedev #indiedev #prototype #godot #godotengine





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19.01.2026 11:36
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

Added climbing to the monkey game !
VFX arent integrated yet but whatever for now.

#gamedev #indiedev #prototype #godot #godotengine





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19.01.2026 07:09
Fencer (@Fencer@mastodonczech.cz)

Hi everyone! Let’s continue programming shaders whose code fits on a single line. This time, we’ll create an effect called dithering, which in this case means rendering an image using a heavily limited color palette. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=1qS0LV9aBXU




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19.01.2026 07:08
post (@post@programming.dev)

Godot 4: Simple dithering shader (tutorial)

programming.dev/post/44277726




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19.01.2026 06:09
quangdao (@quangdao@hachyderm.io)

Decided to take a break from the combat system today to learn how to use Godot Dialogue Manager by @nathanhoad #gamedev #indiedev #godot





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19.01.2026 04:44
poga (@poga@g0v.social)

今年參加的第二場 Game Jam 是 Godot Wild Jam,主題是 Repurpose,所以做了個不斷改變村民職業存活的 Idle/Survivor 遊戲

遊戲機制其實第一天就做完了,但太缺乏 Polish 遊戲的經驗,後續都在試著讓遊戲看起來不要太素人... 但最後還是很粗糙 XD

devpoga.itch.io/road-to-sanctu

#gamedev #godot #game #godotwildjam





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18.01.2026 23:06
richardaudette (@richardaudette@mastodon.social)

Playing with OpenCode / Claude Sonnet.

I gave it a prompt to build a 2 player lunar lander type game in , describing my recollection of Gravity Force 2 on the ( en.wikipedia.org/wiki/Gravity_ ). Had never used Godot before.

The first revision wouldn't build - I pasted the error message, and it fixed it - looked like a casting error.

After that fix, the ships didn't generate enough thrust to take off. I prompted it to fix the thrust issue, and got this.

Definitely needs tuning.





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