Thought Of The Day #146: As long as we are working together we'll win. #collaboration #unity #teamwork [ October 23rd 2025 ] https://rons-home.net/en/living-life-lab/personal-growth/thought-of-the-day/2025/10/23
🌘 無眼鏡 VR 網頁版 WebGL
➤ 讓網頁瀏覽器成為你的 VR 裝置:VR without glasses for WebGL 詳解
✤ https://assetstore.unity.com/packages/tools/camera/vr-without-glasses-for-webgl-332314
此 Unity Asset Store 上的資產「VR without glasses for WebGL」提供了一種無需配戴 VR 眼鏡即可在 WebGL 環境中實現虛擬實境體驗的解決方案。該資產能夠利用攝影機捕捉使用者畫面,並將其無縫整合到 3D 虛擬場景中,讓使用者能以更自然的方式與虛擬世界互動。它強調了在網頁瀏覽器中運行 VR 功能的可能性,無需額外的硬體設備,降低了 VR 應用的門檻。
+ 太棒了!終於有不需要戴VR眼鏡的解決方案了,這樣在家裡就能直接體驗VR了!
+ 這個資產聽起來很有趣,但不知道實際效果如何?有沒有大大可以分享一下使用心得?
#Unity #VR #WebGL #AR #擴增實境 #虛擬實境 #網頁應用
What’s next after the historic #NoKings protest? “…We have to steadily shift the landscape beneath the regime’s feet. That means we have to show greater #unity, greater #discipline in the face of violence (because it will grow), greater #numbers & greater ability to provoke #defections.
Some of these defections & loyalty shifts are already beginning to take place.” | More at Waging #Nonviolence https://wagingnonviolence.org/2025/10/whats-next-after-the-historic-no-kings-protest/ #strategicNonviolence
What’s next after the historic #NoKings protest? “…We have to steadily shift the landscape beneath the regime’s feet. That means we have to show greater #unity, greater #discipline in the face of violence (because it will grow), greater #numbers & greater ability to provoke #defections.
Some of these defections & loyalty shifts are already beginning to take place.” | More at Waging #Nonviolence https://wagingnonviolence.org/2025/10/whats-next-after-the-historic-no-kings-protest/ #strategicNonviolence
Unityで音声認識を試してみた4パターン(Vosk / Whisper.cpp / SAPI / UnityEngine.Windows.Speech)
https://qiita.com/kumi0708/items/7a01241fe5ae799450cc?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
#qiita #Unity #音声認識 #speech_to_text
Experiment 424: "Long Audio-Reactive Logo and Fluid Particles Variation Test"
Testing out a bunch of different audio-reactive logo styles with different interactive particle sims, mesh instance backgrounds visuals.
🎵 Janelle Monáe - Make Me Feel
🎵 Betty Davis - Anti Love Song
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #realtime #realtimegraphics #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
Experiment 422: "Depth Camera Mesh Flip Variations"
Testing some variations of mesh flips driven by depth camera and fluid sim - the ones where the mesh flipping over are driven by proximity to camera work best IMHO, as the motion reads well and is less visually noisy.
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
Experiment 421: "Webcam Fluid Sim Flip Board"
Liked the 2-tone white/gold look and the flip motion, and I love the physical flipdot boards people make, so I tried making one driven by the fluid sim. (Seems like most things I make end up going through the fluid sim at some point or other lol).
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
ADC25 Speaker: Noah Feasey-Kemp
A behind-the-scenes look at building a #3D #audio workstation in #Unity—from technical breakthroughs to the business realities of turning passion into product.
👉 https://conference.audio.dev/session/2025/chaos-logic-and-physics/
10-12 Nov Bristol UK & Online
https://audio.dev/tickets/
#developer #gameaudio #programmer #programming

70+ million voted, but they definitely were not all voting for this.
[Перевод] Руководство по оптимизации памяти в Unity 6
Случалось ли вам ловить падение приложения из-за исключения OutOfMemoryException? Управление памятью — важная часть разработки игр, и оно способно сберечь немало нервов. В этом материале разберём, как устроено выделение памяти, как профилировать состояние памяти приложения и как его улучшить. Разобраться в деталях
https://habr.com/ru/companies/otus/articles/959150/
#геймдев #unity #оптимизация_памяти #профилирование #утечки_памяти #unity_6 #сборщик_мусора #фрагментация_памяти
Interview: ZoroArts über Paddle Paddle Paddle – Vom spontanen Prototyp zum viralen Erfolg
Mit Paddle Paddle Paddle gelang Entwickler Mateo Covic (Studio ZoroArts) ein schnell wachsender Indie-Erfolg. Bereits in der Demo-Phase nahm de
https://xboxdev.com/interview-zoroarts-ueber-paddle-paddle-paddle-vom-spontanen-prototyp-zum-viralen-erfolg/
#Entwicklung #Games #AssembleEntertainment #GameDevelopment #IndieGame #Interview #MateoCovic #PaddlePaddlePaddle #Steam #Unity #XboxDev #ZoroArts
