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19.12.2025 16:15
devto_vn_bot (@devto_vn_bot@mastodon.maobui.com)

📰 Game Dev Digest #311: Cập nhật 2025 cho Unity! 🚀
- Renderer Shader User Value: tạo material riêng cho mỗi renderer, hiệu năng tăng so với MPB.
- Unity 6.3 LTS: API mới, SRP Batcher cải tiến, Post‑Processing tối ưu, HDRP cho console di động.
- Unity Profiler & Project Auditor: công cụ đo, tối ưu tải cảnh, UI masking, memory C#.
- DOTS demo: 100k+ đạn, NIMRODS.
- Bộ công cụ và asset miễn phí/giảm giá (Mesh Simplification, PolygonMapGenerator, v.v.).

#GameDev #Unity #Performance #L




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19.12.2025 15:30
shadow_grove (@shadow_grove@mastodon.gamedev.place)

💡 #UnityTips for beginners: Start with Unity's tutorials and learn by doing! 🎓 Use Unity's tutorials, exercises, and examples to learn the basics of game development and get hands-on experience. #unity #unity3d #gamedev #unitytutorials #learnbydoing #IndieDev #IndieGame




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19.12.2025 15:30
shadow_grove (@shadow_grove@mastodon.social)

💡 for beginners: Start with Unity's tutorials and learn by doing! 🎓 Use Unity's tutorials, exercises, and examples to learn the basics of game development and get hands-on experience.




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19.12.2025 11:40
goedware (@goedware@mastodon.gamedev.place)

Happy Holidays from all of us at GoedWare and GoedWare Games. We look forward to building great things together in the year ahead.

#GoedWare #GoedWareGames #AppDev #GameDev #DotNetMAUI #CSharp #Unity #IndieDev #SoftwareDevelopment #IndieGameDev #GoedWareGameJam





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19.12.2025 11:39
goedware (@goedware@mastodon.social)

Happy Holidays from all of us at GoedWare and GoedWare Games. We look forward to building great things together in the year ahead.





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19.12.2025 09:37
dunk (@dunk@mastodon.gamedev.place)

youtu.be/E0gqhQlSHpc

Experiment 489: "Audio Particle Clones 8 (Office Raving)"

Added a small tweak where particle speed adds to the brightness. Also testing out some different lighting variations.

🎵 Selecta J-Man, MC Spyda - Foundation Style

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals




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19.12.2025 03:05
cgworld (@cgworld@rss-mstdn.studiofreesia.com)

VRChatワールド向け雪シェーダ「GPU Snow - GPU Particle Volumes」リリース! ローエンドGPUでも数十万のパーティクルをレンダリング可能、基盤技術はオープンソースで公開 - ニュース
cgworld.jp/flashnews/01-202512

#cgworld #Unity #エフェクト #ニュース #CGワールド #CG #映像




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18.12.2025 20:07
Rheyan (@Rheyan@mastodon.gamedev.place)

I recently started upgrading my projects to #Unity 6.3 LTS and one of them gave me an obscure error message when I tried to build it. This is the fix. youtu.be/inaBf1WfdxI #gamedev #unityengine




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18.12.2025 18:17
display (@display@my-place.social)

A quotation from Teddy Roosevelt

We must act upon the motto of all for each and each for all. There must be ever present in our minds the fundamental truth that in a republic such as ours the only safety is to stand neither for nor against any man because he is rich or because he is poor, because he is engaged in one occupation or another, because he works with his brains or because he works with his hands. We must treat each man on his worth and merits as a man. We must see that each is given a square deal, because he is entitled to no more and should receive no less.

Theodore Roosevelt (1858-1919) American politician, statesman, conservationist, writer, US President (1901-1909)
Speech (1903-09-07), “The Square Deal,” Labor Day, New York State Agricultural Association, New York State Fair, Syracuse

More about this quote: wist.info/roosevelt-theodore/6…

#quote #quotes #quotation #qotd #teddyroosevelt #theodoreroosevelt #class #differences #equality #factionalism #fairness #individual #labels #merit #unity




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18.12.2025 17:24
anonax (@anonax@defcon.social)

Alright, question time. Never really had luck trying this before but let's give it a go again.

I have a friend who is trying to make a dual mouse/cursor plugin/library/whatever it's called in Unity on Windows, but they are struggling with the win32 APIs they need to get it working. Is there anyone on here that knows how to do this? I know I've seen similar things on here before, but I can't find them and I don't know if there was any source code or documentation on how it was done, or even if it was on Windows. Unfortunately, it does have to be Windows. They rejected my proposal to try running it under Cygwin, and it probably wouldn't work with the features they need.

#ProgrammingHelp #CSHelp #Unity #Win32 #Win32API #DualCursor




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18.12.2025 16:30
shadow_grove (@shadow_grove@mastodon.gamedev.place)

Take advantage of Unity's Addressables system for asset management! 💥 #UnityTips #Unity #Unity3D #GameDev #IndieDev #AssetManagement Learn more: docs.unity3d.com/Manual/com.un




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18.12.2025 16:30
shadow_grove (@shadow_grove@mastodon.social)

Take advantage of Unity's Addressables system for asset management! 💥 Learn more: docs.unity3d.com/Manual/com.un




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