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26.04.2026 14:59
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

πŸ€—β˜οΈπŸŒˆβ˜οΈπŸŒπŸŒπŸ€²πŸ™πŸ™ŒπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ“–πŸ“œπŸ«‚πŸ§‘πŸ©΅πŸ©·πŸ’›πŸ€—Lord Jesus Christ!*My Savior Blest!*I have Thy Word!*Christ Jesus!*Lord!*Thou never will forsake me!*This will I plead
In time of need!*O help with speed!*When troubles overtake me!*Grant!*Lord!*we pray!*Thy grace each day!*That we!*Thy law revering!*May live with Thee!*& happy be!*Eternally!*Before Thy throne appearing!πŸ€—πŸŒπŸ€²πŸ™πŸ™Œβ˜οΈπŸŒˆβ˜οΈβœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ«‚πŸ€—





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26.04.2026 14:53
goedware (@goedware@mastodon.social)

βš”οΈ GOEDWARE GAME JAM - BOSS BATTLE EDITION starts May 15th!

Build a game around at least one memorable boss battle. Any engine is welcome, and you can join solo or with a team. Create something exciting, challenge yourself, and share your work with our positive and supportive game dev community.

Join here:
itch.io/jam/goedware-game-jam-





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26.04.2026 14:53
goedware (@goedware@mastodon.gamedev.place)

βš”οΈ GOEDWARE GAME JAM - BOSS BATTLE EDITION starts May 15th!

Build a game around at least one memorable boss battle. Any engine is welcome, and you can join solo or with a team. Create something exciting, challenge yourself, and share your work with our positive and supportive game dev community.

Join here:
itch.io/jam/goedware-game-jam-

#gamedev #indiedev #gamejam #bossbattle #goedwaregamejam #unity #unreal #godot #indiegamedev





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26.04.2026 14:34
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

πŸ€—β˜οΈπŸŒˆβ˜οΈπŸŒπŸŒπŸ€²πŸ™πŸ™ŒπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ“–πŸ“œπŸ«‚πŸ§‘πŸ©΅πŸ©·πŸ’›πŸ€ πŸ€“πŸ˜ŠπŸ€—(Lord Jesus Christ!*My Savior Blest!*I have Thy Word!*Christ Jesus!*Lord!*Thou never will forsake me!)*[This will I plead
In time of need!*O help with speed!*When troubles overtake me!]*{Grant!*Lord!*we pray!*Thy grace each day!*That we!*Thy law reveringπŸ‘‰





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26.04.2026 14:31
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

πŸ€—β˜οΈπŸŒˆβ˜οΈπŸŒπŸŒπŸ€²πŸ™πŸ™ŒπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ“–πŸ“œπŸ«‚πŸ§‘πŸ©΅πŸ©·πŸ’›πŸ€ πŸ€“πŸ˜ŠπŸ€—*Lord Jesus Christ!*My Savior Blest!*πŸ€—πŸ€ πŸ€“πŸ˜ŠπŸ€²πŸ™πŸ™ŒπŸŒπŸŒβ˜οΈπŸŒˆβ˜οΈπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ“–πŸ“œπŸ«‚πŸ§‘πŸ©΅πŸ©·πŸ’›πŸ€—

(Lord Jesus Christ!*My Savior Blest!*I have Thy Word!*Christ Jesus!*Lord!*Thou never will forsake me!)*[This will I plead
In time of need!*O help with speed!*When troublesπŸ‘‰





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26.04.2026 14:27
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

β˜οΈπŸŒˆβ˜οΈπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ™ŒπŸ€²πŸ™πŸ§‘πŸ©΅πŸ©·πŸ“–πŸ“œπŸ€ πŸ€“πŸ˜ŠπŸŒπŸŒπŸ’›πŸ’β€β™€οΈ*DEAR BELOVED FRIENDS I HOPE!*& PRAY YOU ALL HAVE A FUN!*WHIMSICAL!*& BLESSED RAINBOW DAY!*AMEN!πŸ€—πŸ«‚πŸ§‘πŸ©΅πŸ©·πŸ’›β˜οΈπŸŒˆβ˜οΈπŸ€—πŸ‘‰

*Lord Jesus Christ!*My Savior Blest!*

(Lord Jesus Christ!*My Savior Blest!*I have Thy Word!*Christ Jesus!*Lord!πŸ‘‰





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26.04.2026 14:24
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

β˜οΈπŸŒˆβ˜οΈπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ™ŒπŸ€²πŸ™πŸ§‘πŸ©΅πŸ©·πŸ“–πŸ“œπŸ€ πŸ€“πŸ˜ŠπŸŒπŸŒπŸ’›πŸ’β€β™€οΈ*DEAR BELOVED FRIENDS LET US FEED OUR SPIRITS WITH GOOD!*& LOVING THINGS!*AMEN!*& I HOPE!*& PRAY YOU ALL HAVE A FUN!*WHIMSICAL!*& BLESSED RAINBOW DAY!*AMEN!πŸ€—β˜οΈπŸŒˆβ˜οΈπŸ€—πŸ‘‰

*Lord Jesus Christ!πŸ‘‰





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26.04.2026 14:21
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

β˜οΈπŸŒˆβ˜οΈπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ™ŒπŸ€²πŸ™πŸ§‘πŸ©΅πŸ©·πŸ“–πŸ“œπŸ€ πŸ€“πŸ˜ŠπŸŒπŸŒπŸ’›πŸ’β€β™€οΈ*DEAR BELOVED FRIENDS GOOD SUNDAY MORNING!*& LET US FEED OUR SPIRITS WITH GOOD!*& LOVING THINGS!*AMEN!*& I HOPE!*& PRAY YOU ALL HAVE A FUN!*WHIMSICAL!*& BLESSED RAINBOW DAY!*AMEN!πŸ€—β˜οΈπŸŒˆβ˜οΈπŸ€—πŸ‘‰





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26.04.2026 14:18
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

β˜οΈπŸŒˆβ˜οΈπŸ›βœοΈπŸ‘‘πŸ•ŠοΈπŸ’¦β€οΈβ€πŸ”₯πŸ’’πŸ©πŸ™ŒπŸ€²πŸ™πŸ§‘πŸ©΅πŸ©·πŸ“–πŸ“œπŸ€ πŸ€“πŸ˜ŠπŸŒπŸŒπŸ’›πŸ’β€β™€οΈ*DEAR BELOVED FRIENDS AROUND THE WORLD GOOD SUNDAY MORNING!*& LET US FEED OUR SPIRITS WITH GOOD!*& LOVING THINGS!*AMEN!*& I HOPE!*& PRAY YOU ALL HAVE A FUN!*WHIMSICAL!*&πŸ‘‰





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26.04.2026 10:45
mortoray (@mortoray@peoplemaking.games)

I find the difference in build patch sizes between the platforms interesting. I wonder why they are so different.

#unity #gamedev #rabanaz





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26.04.2026 10:06
ian_hg_dev (@ian_hg_dev@mastodon.gamedev.place)

#Unity #UITK 's ListView supplies its own `IList itemsSource` as data context to each individual item view*, and since the IList object probably doesn't implement INotifyBindablePropertyChanged, all DataBinding objects on the item view must check for changes every frame**. One thing we can do to fix this is to supply a CustomBinding object to the item's root VisualElement to watch for data context changes, and then replace whatever new context comes with a resolved version in the next frame.





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26.04.2026 07:59
ian_hg_dev (@ian_hg_dev@mastodon.gamedev.place)

Feeling a degree of satisfaction with my #Unity #UITK experiments today. Did you know that when using a ListView with a data-bound item template, data bindings on displayed items are updated every frame, even if they and their item data source support the OnSourceChanged update trigger? The reason is that displayed items don’t receive a reference to their item data, but rather the list itself and an index (which together form DataSourceContext). More information, and how I fixed this, later…




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