swiftui

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30.11.2025 18:30
thenerd_be (@thenerd_be@mastodon.social)

Sunday fun👷‍♂️

I'm busy working on the onboarding screens for Parlo, my new macOS app to easily localize your mobile app or website.

What do you think?





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30.11.2025 17:57
h4ckernews (@h4ckernews@mastodon.social)

Paul Hegarty's updated CS193p SwiftUI course released by Stanford

cs193p.stanford.edu/




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30.11.2025 17:24
everyplace (@everyplace@mastodon.social)

Image handling is also greatly improved. You can crop after placing an image, resize behaves more reasonably, and masking parts of the image transfer perfectly, for the most bizarre experience ever since Khoi Vinh’s Mixel. This crop/mask experience also works on the new paper types!




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30.11.2025 17:21
everyplace (@everyplace@mastodon.social)

The paper generation uses , a first in production for me, and masking has evolved into an art. I now have a MaskManager in the sheet library, that handles three types of masks:
- current, a mask of the active stroke
- cumulative, a combined mask of all strokes
- transient, as temporary mask of views that impact transfer

Transient impact of the ruler is not yet implemented in the app, but the library supports it now.




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30.11.2025 17:14
everyplace (@everyplace@mastodon.social)

From a technical perspective, the improvements are so numerous. Most interesting I think is a reenvisioned zoom (that can handle zooming out!), a new canvas display system, completely reengineered sheet mechanics, and a font->glyph->svg->patched drawing command pipeline, totally automated.

I also built three standalone utilities, not including packages. Notably, my sheet author configuration utility act as a complete test tested for all of the type pipeline features.




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30.11.2025 15:19
GripNews (@GripNews@mastodon.social)

🌘 CS193p:開發 iOS 應用程式
➤ 利用 SwiftUI 掌握 iOS 應用程式開發的核心技能
cs193p.stanford.edu/
史丹佛大學開設的 CS193p 課程,旨在教授學員使用 SwiftUI 開發 iOS 應用程式的基礎知識。本課程涵蓋 SwiftUI 的基本概念、視圖(Views)、視圖修飾符(View modifiers)、模型(Model)與使用者介面(UI)的區分、Swift 型別系統、資料流、佈局(Layout)以及物件導向和函數式程式設計的概念。課程影片與教材涵蓋了春季班(2025)的前六堂課,雖然發布時 iOS 26 和 Xcode 26 尚未正式推出,但課程內容大多仍具相容性。不過,新版本中的 LLM 輔助功能和 Liquid Glass UI 則未包含在此課程材料中。學員可在線上找到大量資源來輔助學習。
+ 這門課的教材似乎很紮實,內容涵蓋了 SwiftUI 的核心,但不知道新版本的 Xcode 和 iOS 加入了什麼新功能?
+ 太棒了!終於有免費的 iOS 開發入門課
開發




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30.11.2025 14:12
dimitribouniol (@dimitribouniol@mastodon.social)

Finished adding the main implementation for the update lists routes. Tomorrow, let's add the relevant tests, then add the background task for processing dirty lists. See you then!

🔜 Tomorrow’s stream: youtube.com/live/V6d3QX68BGA
⏮️ Playlist so far: youtube.com/playlist?list=PLRx
📲 Download Jiiiii: apps.apple.com/app/apple-store




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30.11.2025 13:35
dimitribouniol (@dimitribouniol@mastodon.social)

I'm making a seasonal anime guide app, in the open for all to experience and learn from.

Let's continue fleshing out the share info for subscribed lists!

Come chill with me: youtube.com/live/UbzWhrC0BTU




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30.11.2025 13:17
vrhermit (@vrhermit@mastodon.social)

We can pre or post-generate Spatial Scenes with Image Presentation Component. Take a look at the difference between these two approaches.

stepinto.vision/example-code/e





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30.11.2025 13:15
danielkasaj (@danielkasaj@iosdev.space)

Two #LiquidGlass #SwiftUI buttons walk into a bar. They're unified in a #GlassEffectContainer using #glassEffectUnion.

One of them drinks too much (becomes disabled due to external logic) and the other one suddenly starts acting as if it wants nothing to do with the drunk one:

"Man, I want nothing to do with you. I'm not even going to be in the same glass effect container as you"

That's the default behavior. I did not "engineer" for this.





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30.11.2025 12:31
chbeer (@chbeer@mastodon.social)

In case somebody is interested in this ancient technology: the base NSTextView does not have usesFontPanel and isRichText set to true. So the solution seems to be: textView.usesFontPanel = true + textView.isRichText = true 🥸




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30.11.2025 11:49
plrichardson (@plrichardson@mastodon.social)

I've spent the day porting the contents of the hamburger menu in A–440 to SwiftUI, as a first step in re-working, re-thinking and extending it. Needed some time to get my brain back into the SwiftUI groove. Very satisfying.




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