I'm trying to get a federated "discord-like" client off the ground but it's a huge lift. I've finished the encryption protocol: https://github.com/NodotProject/godot-vodozemac - it's called Accord and will be made in #godot #godotengine
Råkade inserta "resources" istället för "resource" i Arrayen resources. Asså rekursivt inserta Arrayen i sig själv tills motorn krascha 😄
Men vad fint det blev i Editorn! :D
#godot

¡Directo de Viernes!
👉 https://twitch.tv/rafalagoon
Hoy toca #gamedev. Con Godot. Pero también es viernes de Afar, que hay mucha cosa que decir.
#godot #indiedev #godotengine #hechocongodot #madewithgodot #horrordev #solodev #notsosolodev
Working on making my NPC behavior more interesting by giving them vision with raycasts so they will need to see the player, not simply be psychic and know where the player is at all times
#gamedev #indiegames #solodev #godot

📅 LE MOIS DERNIER : « Libération de Sales Gosses ! »
Un petit jeu libre, fun et sans prétention, pour jouer à la balançoire et se mettre des taloches comme de vrais sales gosses…
▶️ https://studios.ptilouk.net/sales-gosses/blog/2025-10-08_free.html
#jeuVidéo #SalesGosses #jeu #logicielLibre #floss #flatpak #godot
https://studios.ptilouk.net/sales-gosses/blog/2025-10-08_free.html
ABCCAD is Voxels Meets Legos in AR https://hackaday.com/2025/11/06/abccad-is-voxels-meets-legos-in-ar/ #VirtualReality #metaquest3 #godot #cad #ar
ABCCAD is Voxels Meets Legos in AR - We get it, CAD software can be daunting to learn. Somehow [Boaztheostrich] found i... - https://hackaday.com/2025/11/06/abccad-is-voxels-meets-legos-in-ar/ #virtualreality #metaquest3 #godot #cad #ar
Wrote a new shader for color swapping. With my old one I had to specify every source color and swap in the editor, and it was limited to one palette.
Now the source colors and swaps are just taken from a texture.
#gamedev #indiegame #indiedev #godot #godotengine #pixelart
while adding combat strategy tips to my lore entries, i also changed the lore entry style from plain scrollable text to an entire terminal-like thingy. now this screen looks really cool in my opinion ![]()

Struggled with handling camera rotations not controlled directly by the player. Main reason was rotation values compound if the user spins the camera multiple times. I wrote a method to handle the math of finding the closest value to the degree I wished to move the camera by. #godot #gamedev

GTA VI was delayed to late 2026 but don't worry, you'll be able to play NOKOMA before that! 🤭
#indiegame #indiedev #gamedev #solodev #Godot #puzzlegame #cozygames

Currently debugging a teleport issue:
enemy Goblin is supposed to warp behind the player for a backstab, but ends up inside terrain geometry. Collision checks need refinement.