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12.01.2026 23:34
godotsteam (@godotsteam@mastodon.gamedev.place)

Pop 'til you drop on day #382 of #Godot games using #GodotSteam! Today is Popcorn Fever by Yunicorn Studio! A slick-looking, drop-and-merge game with a variety of tasty popcorn friends. Unlock various powers and climb those leaderboards by making yummy combos!

store.steampowered.com/app/303




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12.01.2026 23:22
w (@w@spectra.video)

Making a little balloon delivery game for the #stopwaitingforgodot jam! Day 3 part 1

spectra.video/w/mY2mVPRZan99S6




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12.01.2026 23:22
w (@w@spectra.video)

Making a little balloon delivery game for the #stopwaitingforgodot jam! Day 2 part 2

spectra.video/w/hmmiqyXDzMeStx




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12.01.2026 20:39
khalidabuhakmeh (@khalidabuhakmeh@mastodon.social)

@hutchcodes Use the hashtags of on Mastodon. It feels like half the folks on here are in the game development space. 😅




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12.01.2026 20:09
kyra (@kyra@awoo.space)

youtu.be/an2k9QLhN4g

robots have a CPU which drives their behavior and a battery that allows them to function. Neither particularly well protected, for cost reasons #labrys #godot #gamedev




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12.01.2026 19:20
tuxic (@tuxic@mastodon.xyz)

yay blockout
#gamedev #godot





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12.01.2026 18:27
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

A new project is starting... The goal is to make a movement/momentum platformer where you swing from branches to branches and run on jungle trees... as a monkey !

#godotengine #godot #gamedev #monkey





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12.01.2026 17:22
yurisizov (@yurisizov@mastodon.gamedev.place)

If you ever need to turn an enum string, like "ClassName.EnumName", into a dictionary with enum keys and values in GDScript, it's as simple as... that:

codeberg.org/YuriSizov/slamy/s

Works with both built-in classes and class_name'd scripts. Useful for making widgets 🧐

#godot





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12.01.2026 17:07
beeoproblem (@beeoproblem@mastodon.gamedev.place)

Some clips of Robot Shooter gameplay.

#gamedev #indiegame #godot





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12.01.2026 16:19
darksideofyogurt (@darksideofyogurt@livellosegreto.it)

Il salvataggio tramite Resource è stato rapidissimo da implementare, però... è vulnerabile.
Per cui ora mi sparo su un piede e vedo di ricostruire il sistema di salvataggio in JSON (dato che sembra non ci siano molti altri modi per evitare problemi... o almeno, io non ne ho trovati).

#godot #gamedev




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12.01.2026 16:15
tuxic (@tuxic@mastodon.xyz)

testing testy stuff
#gamedev #godot





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12.01.2026 14:34
mblayman (@mblayman@mastodon.social)

🎮 Why program a game with ? With this introductory video, I showed how Godot fits into the game engine landscape and compared it to other open source options. youtube.com/watch?v=4o63V0AdrHk




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