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19.04.2026 12:59
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

🤗🐑🐏☁️🌈☁️✝️👑🕊️💦❤️‍🔥🩵🩷🌐🫂🌏💛💒🏩🤗*The King of Love My Shepherd Is!🤗🐑🐏☁️🌈☁️✝️👑🕊️💦❤️‍🔥🩵🩷🌐🫂🌏💛💒🏩🤗

(The King of love my Shepherd is!*Whose goodness faileth never!*I nothing lack if I am His!*& He is mine forever!)*[& so through all the length of days!*Thy goodness faileth never!]*{Good Shepherd!*may I👉





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19.04.2026 12:54
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

💒🏩🌐🌏💛💁🏼‍♀️*DEAR BELOVED FRIENDS I HOPE!*& PRAY YOU ALL HAVE A BLESSED!*FUN!*WHIMSICAL!*& MAJOR PLEASANT DAY!*AMEN!🤗👉

*The King of Love My Shepherd Is!

(The King of love my Shepherd is!*Whose goodness faileth never!*I nothing lack if I am His!*& He👉





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19.04.2026 12:50
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

💒🏩🌐🌏💛💁🏼‍♀️*DEAR BELOVED FRIENDS IT'S A HAPPY TIME TO FEED OUR SPIRITS WITH GOOD!*& LOVING THINGS!*SO WE CAN BE FILLED WITH POSITIVE HOPE!*AMEN!*& I HOPE!*& PRAY YOU ALL HAVE A BLESSED!*FUN!*WHIMSICAL!👉





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19.04.2026 12:46
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

🌐🌏💛💁🏼‍♀️*DEAR BELOVED FRIENDS GOOD SUNDAY MORNING!*& A HAPPY TIME TO FEED OUR SPIRITS WITH GOOD!*& LOVING THINGS!*SO WE CAN BE FILLED WITH POSITIVE HOPE!*AMEN!*& I HOPE!*& PRAY YOU ALL HAVE A BLESSED!*FUN!*WHIMSICAL!*&👉





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19.04.2026 12:19
LisaWarnerLisaLuv (@LisaWarnerLisaLuv@mastodon.social)

🌐🌏💛💁🏼‍♀️*DEAR BELOVED FRIENDS AROUND THE WORLD GOOD SUNDAY MORNING!*& A HAPPY TIME TO FEED OUR SPIRITS WITH GOOD!*& LOVING THINGS!*SO WE CAN BE FILLED WITH👉





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19.04.2026 06:52
u3dn (@u3dn@mastodon.social)

CCS Events

u3dn.com/packages/ccs-events-1




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19.04.2026 06:23
13 (@13@2137.social)

PSX Development With Unity and LUA hackaday.com/2026/04/18/psx-de
#PlaystationHacks #SoftwareHacks #Lua #Playstation #SonyPlaystation #Unity




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19.04.2026 04:19
GripNews (@GripNews@mastodon.social)

🌘 透過十年 Unity 引擎演進更新《Gun Rocket》
➤ 從 Unity 5.5 到現代引擎的跨十年升級之旅
jackpritz.com/blog/updating-gu
作者 Jack Pritz 決定修復自己十年前開發的遊戲《Gun Rocket》。由於該作在現代系統上已無法運行,他踏上了將項目從 Unity 5.5 逐步升級至 2026 年環境的技術旅程。過程中,他不僅重溫了遊戲開發的懷舊時光,還深入探討了 Unity 引擎多年來在版本命名規則、授權驗證機制及模組化架構(Package Manager)上的顯著變遷,為讀者呈現了一場充滿技術洞察的引擎升級實錄。
+ 看到作者重啟十年前專案的過程非常有共鳴,Unity 的版本迭代歷史確實是一段有趣的產業縮影。
+ 這篇文章精準捕捉到了長期維護獨立遊戲專案的技術挑戰,特別是對於那些處理舊專案並試圖將其帶入新時代的開發者來說,是非常寶貴的參考經驗。
引擎




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19.04.2026 04:00
2026 (@2026@hackaday.com)

PSX Development With Unity and LUA

https://hackaday.com/2026/04/18/psx-development-with-unity-and-lua/

#GameDev #Unity #RetroGaming




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19.04.2026 04:00
r (@r@fed.brid.gy)

PSX Development With Unity and LUA

fed.brid.gy/r/https://hackaday




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19.04.2026 03:51
ngate (@ngate@mastodon.social)

🎉 Oh, rejoice! Another riveting tale of a "developer" spending a on , presumably because making a where a is also a is just that complex. 🚀🔫 Meanwhile, Unity has gone through more than this project's player count. 😏
jackpritz.com/blog/updating-gu




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19.04.2026 03:32
u3dn (@u3dn@mastodon.social)

Realistic Pharmacy Scene for 3D Projects and Games

u3dn.com/packages/realistic-ph




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